Showing 18 open source projects for "control"

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  • 1
    Ren'Py

    Ren'Py

    The Ren'Py Visual Novel Engine

    ...Its scripting language is designed to be readable and intuitive, allowing writers and creators to define scenes, dialogues, branching choices, character expressions, and events without deep programming knowledge, while still offering the ability to embed Python for advanced control and custom gameplay features. The engine handles essential visual novel conventions like save and load systems, rollback to previous text, scene transitions, and UI menus, so creators can focus on the story and player experience. Because it’s built on Python and widely supported across platforms, Ren’Py games can run on Windows, macOS, Linux, mobile devices, and even in browsers with HTML5 builds, helping developers reach a broad audience.
    Downloads: 79 This Week
    Last Update:
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  • 2
    Trial

    Trial

    A modular Common Lisp game engine

    ...Built on top of the cepl graphics framework, Trial combines live-coding capabilities with powerful abstractions for building simulations, scenes, and interactive applications. It emphasizes flexibility, clarity, and developer control, making it an appealing choice for experimental games, visualizations, and research projects that benefit from dynamic development environments and rapid prototyping.
    Downloads: 9 This Week
    Last Update:
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  • 3
    OpenRA

    OpenRA

    Real Time Strategy game engine supporting early Westwood classics

    OpenRA is a free and open source real-time strategy game engine for early Westwood games like Command & Conquer: Red Alert. It is not just a clone of the original but is a recreation, with improved and rebalanced gameplay that modernizes the classic Command & Conquer strategy games. It provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). This means that OpenRA is not restricted by the technical limitations of the original closed-source...
    Downloads: 27 This Week
    Last Update:
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  • 4
    Redot Engine

    Redot Engine

    Multi-platform 2D and 3D game engine

    Redot Engine is an open-source game engine that aims to provide a flexible foundation for building games — likely offering a modern, modular structure so developers can compose only the systems they need (rendering, physics, input, scripting, etc.). It is built to give a base framework rather than a full “batteries-included” engine, which makes it suitable for developers who prefer minimalism, want complete control over architecture, or desire to build custom workflows. Because it’s open-source, Redot-Engine is potentially community-driven, allowing anyone to inspect, extend, or customize core functionalities. Its modularity and open nature make it attractive for indie developers or hobbyists who want to avoid heavyweight engines with lots of built-in assumptions. ...
    Downloads: 4 This Week
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  • 5
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 0 This Week
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  • 6
    Ebitengine

    Ebitengine

    A dead simple 2D game engine for Go

    ...Developers can work with transformations, shaders, and offscreen rendering to create polished visuals. Built-in support for keyboards, mice, gamepads, and touch input ensures flexible control schemes. Overall, Ebitengine focuses on productivity and portability while maintaining strong performance.
    Downloads: 0 This Week
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  • 7

    ZxSim

    API (C#) for simulating certain aspects of a ZX spectrum for porting.

    ...However over time those UIs would come out of favour or not compile on a modern OS, so the first aim is portability. The current examples will use Godot to display and control the game. Next is re-usability, broken up into separate scopes there is a natural layer of usage. Along with all this is some code to handle the original games data and to emulate some of the routines found in the original Z80, such as sprite blitting and room drawing. These will be broken into small plug-in classes which will allow future changes to use PNGs for the graphics instead of simple pixel drawing. ...
    Downloads: 0 This Week
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  • 8
    AI for Games

    AI for Games

    Game framework with AI

    Provides a framework / game engine for building 2D games and includes sophisticated AI routines to manage state-driven entities and autonomous agents. Although this library makes several very powerful AI techniques available and take care of all the calculations needed to update and render the game entities.
    Downloads: 0 This Week
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  • 9
    Source Engine

    Source Engine

    Modified source engine (2017) developed by valve and leaked in 2020

    The Source Engine repository under that particular GitHub user appears to be a custom (or forked) version of a game engine — likely an engine derived from or inspired by the classic Source engine lineage (or at least the name evokes that lineage). However, publicly-available documentation, community support or clarity about the project’s scope and maturity seems limited: the repo does not clearly advertise a full engine release or wide adoption. As such, it feels more like an experimental or...
    Downloads: 269 This Week
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  • 10
    Piccolo Engine

    Piccolo Engine

    Mini game engine for games104

    ...As an open-source project, Piccolo allows developers to inspect and modify internal workings, integrate external libraries or modules as needed, and adapt to unconventional or experimental use cases. For developers who prefer control over their tech stack and want a lean foundation to build on — be it for games, tools, or prototypes — Piccolo can be a strong starting point.
    Downloads: 0 This Week
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  • 11
    Haxima is an Ultima-like game engine (2D tile graphics) with combat, magic, NPC AI, an embedded scripting language, and in-game editing.
    Downloads: 4 This Week
    Last Update:
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  • 12
    Shadow Editor

    Shadow Editor

    Cross-platform 3D scene editor based on three.js, golang and mongodb

    ...Fix the bug that some versions of go typeface management list report errors. Play animations in the scene in real time, and can play full screen and in new window. Display, renderer, helpers, filter, weather, control mode, select mode, add mode, language. Plane, cube, circle, cylinder, sphere, icosahedron, torus, torus knot, teapot, lathe. Line segments, CatmullRom curve, quadratic Bezier curve, cubic Bezier curve, ellipse curve.
    Downloads: 0 This Week
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  • 13
    ÖbEngine

    ÖbEngine

    2D Game Engine with Lua Scripting made on top of SFML

    ...Its architecture encourages modularity, letting developers extend or customize engine features through plugins and scripting while still benefiting from the speed and control of native C++ performance.
    Downloads: 0 This Week
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  • 14
    Citrus-Engine

    Citrus-Engine

    Modern AS3 Game Engine

    Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.
    Downloads: 0 This Week
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  • 15
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    ...The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management. It includes not only the low-level APIs for rendering and resource control but also high-level systems like scene graphs, animation, physics modules, and service APIs that handle game-specific features like leaderboards and multiplayer. Because it’s modular, developers can pick and choose the systems they need or build on top of the framework to create custom tooling and workflows tailored to their projects. ...
    Downloads: 0 This Week
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  • 16

    SGF - Salvathor Game Fabric (sgffabric)

    C++ OpenSource Game Fabric based on SDL2

    The intent of Salvathor Game Engine is to facilitate the maximum creation of a new game. It has several helpers: Control configuration parameters, save and load game; Control media: screen, keyboard, mouse and joystick; control animations; control features of the game: sounds, bitmaps, fonts; Access control to the operating system: filesystem, folders, files; Elaborations of menus; control mods; Support for bitmap fonts, truetype, mugen; Artificial Intelligence: A * pathfinding; I've developed some games with SGF: OpenMugen - A clone of the famous fighting game PacMan - also the famous Pacman OpenMortal SGF is fully programmed in C + + and SDL2 based primarily on, and with contributions from several free software. ...
    Downloads: 0 This Week
    Last Update:
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  • 17

    Open Source Mobile Game Engine Template

    OSGET is the first open source mobile game engine template.

    ...The cross platform template is based on the open source mobile gaming framework EMO which uses scripting language Squirrel to support Android and iOS. The template includes common gaming features such as introductory splash page, changing between level scenes, integrated player control, physical behaviours such as velocity against gravitational force, object collision detection and handling, carrying over the current state of the game including the score over to the level scene, background scrolling, playing different audio channels, event triggering at timeout intervals, level one mission to gain points by dealing with multiple objects, final level mission to deal with the enemy boss, score submission through HTTP. ...
    Downloads: 0 This Week
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  • 18
    An Ogre Bullet wrapper
    Downloads: 0 This Week
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