Showing 7 open source projects for "bit"

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  • 1
    GDevelop

    GDevelop

    The game engine for everyone

    GDevelop is an open-source, cross-platform game development software designed to make creating HTML5 and native games easy for everyone. Experts and novices alike can create their own games with GDevelop as it is fast and easy to learn, requiring no knowledge in a specific programming language. What makes GDevelop unique and so easy to use is its powerful and intuitive event-based system. Events are a powerful way to build up your game logic, without having to learn a programming...
    Downloads: 31 This Week
    Last Update:
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  • 2
    dhewm 3

    dhewm 3

    dhewm 3 main repository

    dhewm3 is a source port of the original Doom3 (not Doom3 BFG, for that you may want to try RBDoom3BFG). It’s known to work on Windows, Linux, macOS, FreeBSD, OpenBSD and AROS, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with ARB shaders, SDL and OpenAL. Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for...
    Downloads: 16 This Week
    Last Update:
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  • 3
    QuakeSpasm

    QuakeSpasm

    A modern, cross-platform Quake game engine based on FitzQuake.

    QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
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    Downloads: 459 This Week
    Last Update:
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  • 4
    OpenXRay

    OpenXRay

    Improved version of the X-Ray Engine, the game engine

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality. The dev...
    Downloads: 13 This Week
    Last Update:
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  • 5
    ZX Spectrum Jetpac for OSX [DEPRECATED]

    ZX Spectrum Jetpac for OSX [DEPRECATED]

    Jetpac Clone, written in JavaScript, wrapped in a Mac App

    Jetpac Clone, written in Javascript, wrapped in a Mac App. The container is written in Swift, the game was written a couple of years ago in JavaScript (had never used the Canvas, so wanted to figure out how to use it). The "TV Chrome" that surrounds the game was essentially re-used from my pure-Swift Hobbit remake. [Edit: This version is arguably not as good as the pure JavaScript version, which now has the "Chrome" built into the HTML. Also, this is currently a much-earlier version of...
    Downloads: 0 This Week
    Last Update:
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  • 6

    Zap Engine

    Zap Engine

    Welcome to the home of Zap Engine, a free, GNU licensed, game engine written in PHP and sponsored by http://www.nowhere-else.org, http://www.playerscorner.org and http://www.makewebgames.com. What is the ZAP Engine: The Zap Engine is a collaboration between different members of the MWG Forums. The engine will be at the end a bit more than a simple empty engine as it is meant to be a full working default game. Admin tools should allow to edit most if not all part of the games content like "location contents" (for example jobs), battle monsters, etc... The game will take a full modular design, and will allow new developers to just develop modules without the requirement to change the core files or at least limit those.
    Downloads: 0 This Week
    Last Update:
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  • 7
    Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
    Downloads: 0 This Week
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