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Spring is a free RTS engine developed for Windows, Linux and Mac OS X.
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
Planimeter Game Engine 2D - LÖVE-based game engine for Lua
Planimeter Game Engine 2D - LÖVE-based game engine for Lua. Planimeter Game Engine 2D was designed for multiplayer-first game experiences and to bring professional-grade game engine features to the hobbyist community. It is the most feature-packed game engine you've ever heard of, and provides more functionality out-of-the-box than most other competing game engines.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb
Here you can find ONLY nightly builds for Windows.
OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project.
It is developing in netbeans 7 + GCC TDM 4.9.2
Used libraries: SDL2, SDLimage with...
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LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.