Showing 7 open source projects for "marble-builds"

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  • 1
    Handmade Math

    Handmade Math

    A simple math library for games and computer graphics

    ..., but be aware that it may incur an extra function call in unoptimized builds. Made HMM_Power faster, Fixed possible efficiency problem with HMM_Normalize, RENAMED HMM_LengthSquareRoot to HMM_LengthSquared, RENAMED HMM_RSqrtF to HMM_RSquareRootF, RENAMED HMM_SqrtF to HMM_SquareRootF, REMOVED Inner function (user should use Dot now), REMOVED HMM_FastInverseSquareRoot function declaration.
    Downloads: 0 This Week
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  • 2
    LambdaHack

    LambdaHack

    Haskell game engine library for roguelike dungeon crawlers

    Haskell game engine library for roguelike dungeon crawlers. LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated. You declare what the game world is made of (entities, their relations, physics and lore) and the engine builds the world...
    Downloads: 0 This Week
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  • 3
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!)....
    Downloads: 0 This Week
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  • 4
    EquitySB

    EquitySB

    3D Scene Builder

    GameDirectorSB ( Pre - Alpha ) Updated:- 02-04-23 [ v1.25] Change Log:- https://equitysb.sourceforge.io/ChangeLog.html GameDirectorSB Is a WYSIWYG 3D Game/Scene Editor that can build stand alone executables we are in the early stages of development at the moment and releasing regular builds. GameDirectorSB is not trying to be an alternative to the Unreal Engine or Unity but a Quick method to build Scenes and 3D Visualizations as easy as possible with out the complexity...
    Downloads: 0 This Week
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  • 5
    OpenTomb

    OpenTomb

    Game engine for playing tomb raider 1 - 5 levels.

    PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage...
    Downloads: 2 This Week
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  • 6

    Sanctuary & Whisper Engine

    Take a look at our work!

    Here, we will be posting free builds of our 3D Game Engine, Whisper Engine, as well as alpha builds for our upcoming video game, Sanctuary.
    Downloads: 0 This Week
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  • 7
    PointClickPress is a web app game engine that allows for the creation of point and click games & interactive stories. Currently releasing builds every 2-3 months. Playable demo: www.pointclickpress.org. For questions pls visit the forum.
    Downloads: 0 This Week
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