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utility collection for 2D game development in Java; sound-player
Utility collection of structures and algorithms which can aid in the development of Java based games with special focus on hexagon 2D display and sound-playing.
Status is Alpha but we have a running example game in development (which is not contained in this package, I'll come to it soon).
BJSGE(BasicJavaSwingGameEngine) is a basic game engine to develope a 2D game with java swing.
Author: cyberdos
Difficulty: easy
Create a gameloop with one command:
new Graph() //init Game
{
public void instance(Graphics g) //Game loop
{
//game code here
}
});
Image Sources:
Example1-Dead_Screen: http://readersrecommend.files.wordpress.com/2013/01/splat.jpg
Example2-Dead_Screen:
http://wolkenwetter.files.wordpress.com/2011/08/blitz-052.gif
Example-Icon:
http://www.johncabot.edu/student_life/community-service/blood%20drive.jpg
Example2-TV:
http://1.bp.blogspot.com/-HsDf5m1S7EA/UaKVkFiD0XI/AAAAAAAAAUM/y4zX2YQ8Dhk/s1600/old-television.jpg
Example2-Background:
http://walldie.com/wp-content/uploads/2013/11/Wood-Textures-For-Desktop-Wallpaper.jpg
Framework for a graphical point and click adventure game in Java
A simple framework in Java 7 for a point and click adventure type game, visually and operationally based on the look of the NES versions of Shadowgate and Uninvited.
Includes 16bit wav audio support, and dynamic font and image sizing for any screen resolution.
Includes a sample 19 room / 35 item game as an example of how to extend the engine into a playable game.