Showing 32 open source projects for "fast linux"

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  • 1
    PixiJS

    PixiJS

    The HTML5 Creation Engine

    PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
    Downloads: 15 This Week
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  • 2
    PlayCanvas Engine

    PlayCanvas Engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

    PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser. PlayCanvas is used by leading companies in video games, advertising and visualization such as Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga. The PlayCanvas Engine...
    Downloads: 19 This Week
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  • 3
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you...
    Downloads: 11 This Week
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  • 4
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file is...
    Downloads: 1 This Week
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  • 5
    Solar2D Game Engine

    Solar2D Game Engine

    Solar2D Game Engine main repository (ex Corona SDK)

    This is a fully open source project that is forked of the well-established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development. Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux, or HTML5. Update your code, save the changes,...
    Downloads: 25 This Week
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  • 6
    GDevelop

    GDevelop

    The game engine for everyone

    ...And when you're done, you can publish your game just about anywhere-- web, iOS, Android, Windows, Mac, Linux and even Facebook Messenger. Making games has never been easier or faster than with GDevelop!
    Downloads: 31 This Week
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  • 7
    Crown Engine

    Crown Engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments...
    Downloads: 11 This Week
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  • 8
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!)....
    Downloads: 14 This Week
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  • 9
    melonJS

    melonJS

    A fresh & lightweight javascript game engine

    melonJS is an open-source HTML5 game engine that empowers developers and designers to focus on content. The framework provides a collection of composable entities and support for a number of third-party tools. Giving you a powerful combination that can be used wholesale or piecemeal. melonJS is a lightweight yet powerful HTML5 framework designed from the ground up to provide a true plugin-free 'write-once, run-everywhere' gaming platform. melonJS is an open-source project and supported by a...
    Downloads: 4 This Week
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  • 10
    macroquad

    macroquad

    Cross-platform game engine in Rust

    ...With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more, letting you focus on game logic. A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 0 This Week
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  • 11
    raylib-go

    raylib-go

    Go bindings for raylib, a simple and easy-to-use library

    raylib-go is a Go (Golang) binding/wrapper around raylib, the light-weight C library for video game and multimedia programming. It allows Go developers to build 2D (and some simple 3D) games, graphical applications, or multimedia tools using a familiar and simple API, while leveraging Go’s language ergonomics, concurrency model, and ecosystem. With raylib-go, developers can draw graphics, handle input, play sound, manage textures, and manage game loops directly in Go — without needing to...
    Downloads: 1 This Week
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  • 12

    A3DGE

    Amateur 3D Game Engine

    The Amateur 3D Game Engine (A3DGE) is a simple game engine focused in simplicity. Written in Object Pascal using Allegro. The goal is to be an engine easy to learn and to understand. It is ideal for amateur and students. You can use it as it is or modify it.
    Downloads: 7 This Week
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  • 13
    RetroGear

    RetroGear

    SDL based generic 2D game engine

    RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen...
    Downloads: 1 This Week
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  • 14
    IsoRealms Spindizzy and Isorealms Engine

    IsoRealms Spindizzy and Isorealms Engine

    An isometric arcade-style game of skill, puzzles and exploration

    You are cartographer for undiscovered worlds; your task is to explore and map all areas of the recently discovered strange dimension of Hangworld. In order to complete your task, you take control of GERALD. However, fuel is expensive and funding can only be supplied as long as progress is being made, so it is vital to explore new areas and recover jewels. Spindizzy is a remake of the 1986 classic computer game of the same name, originally developed by Paul Shirley. The remake...
    Downloads: 9 This Week
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  • 15
    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    Animation compression is a fundamental aspect of modern video game engines. Not only is it important to keep the memory footprint down but it is also critical to keep the animation clip sampling performance fast. The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation...
    Downloads: 0 This Week
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  • 16
    Entitas Game Engine

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing-fast component access make it second to none. Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well-written prose. Entitas is fast, and light and...
    Downloads: 5 This Week
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  • 17
    Piccolo Engine

    Piccolo Engine

    Mini game engine for games104

    Piccolo is a software project oriented toward offering a flexible, probably modern game or application engine/framework, designed to be lightweight and open — giving developers the ability to build custom interactive applications or games without massive overhead. It aims to strike a balance between usability and freedom: providing core building blocks (rendering, input, asset management, maybe UI) while leaving higher-level design decisions up to the user. Its architecture is likely modular...
    Downloads: 0 This Week
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  • 18
    tabageos

    tabageos

    Javascript library for making tile based games

    Tabageos is a Javascript library for making tile based html5 games and apps. It has one framework Class that makes set up of all main elements of a game quick and easy. With tabageos you can make 2d platforms games, top down rpgs, shooters, and isometric games and more.
    Downloads: 0 This Week
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  • 19
    Pixel

    Pixel

    A hand-crafted 2D game library in Go

    ...window.Bounds().Center() Full documentation and tutorial. Works on Linux, macOS and Windows. Window creation and manipulation (resizing, fullscreen, multiple windows, ...) Keyboard (key presses, text input) and mouse input without events. Well integrated with the Go standard library. Use "image" package for loading pictures. Pixel let's you draw stuff and do your job, it doesn't impose any particular style or paradigm.
    Downloads: 2 This Week
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  • 20
    Lumix Engine

    Lumix Engine

    3D C++ Game Engine - yet another open source game engine

    Lumix Engine is an open-source C++ 3D game engine that aims to strike a balance between performance, flexibility, and ease of use, making it a compelling alternative to heavier commercial engines. It features a modern, component-based design (entity-component-system) and offers a full editor — enabling developers to build games in a WYSIWYG style similar to engines like Unity, while staying in a lightweight, open environment. The engine supports advanced rendering (with PBR, HDR, deferred...
    Downloads: 3 This Week
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  • 21
    ÖbEngine

    ÖbEngine

    2D Game Engine with Lua Scripting made on top of SFML

    ObEngine is a free and open-source 2D game engine designed to make game development fun and accessible by combining a C++ core with powerful Lua scripting, providing both performance and ease of use. Built on top of the Simple and Fast Multimedia Library (SFML), the engine gives developers access to rendering, input, audio, and windowing systems while they write gameplay logic in Lua, a lightweight scripting language that simplifies interaction with game objects and behavior. ObEngine...
    Downloads: 6 This Week
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  • 22
    NoahGameFrame

    NoahGameFrame

    A fast, scalable, distributed game server engine/framework for C++

    A fast, scalable, distributed game server engine/framework for C++, including the actor library, and network library, can be used as a real-time multiplayer game engine ( MMO RPG/MOBA ), which supports C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. Easy-to-use, interface-oriented design. An extensible plugin framework that makes getting your application running quick and easy. A clean, uncluttered design and stable engine that has been used in several commercial products. A...
    Downloads: 6 This Week
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  • 23

    Captains Game Engine

    Portable game engine with main focus on point-and-click adventures

    This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL and DirectX and run on Linux, Windows and Android. It even runs in the browser with WebGL through emscripten. It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest. Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
    Downloads: 0 This Week
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  • 24
    Imagine Engine

    Imagine Engine

    A project to create a blazingly fast Swift game engine

    Welcome to Imagine Engine, an ongoing project that aims to create a fast, high-performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's...
    Downloads: 0 This Week
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  • 25

    geeny

    scriptable game engine with built-in support for 2D graphics and sound

    Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
    Downloads: 0 This Week
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