Showing 205 open source projects for "dav-c"

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  • 1
    Xash3D FWGS Engine

    Xash3D FWGS Engine

    Xash3D FWGS engine

    Xash3D FWGS is an open-source fork and extension of the original GoldSrc-based engine (from the classic era of first-person shooters), aimed at providing compatibility with the original engine (e.g. games built on it) while extending and modernizing its capabilities. The engine supports multiple rendering backends (OpenGL, GLES, software fallback), modern platforms (desktop OSes, mobile, etc.), and updated features such as better multiplayer, voice chat, IPv6 support, improved virtual...
    Downloads: 123 This Week
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  • 2
    Multi Theft Auto: San Andreas

    Multi Theft Auto: San Andreas

    Multi Theft Auto is a game engine

    ...The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language. Originally founded back in early 2003 as an experimental piece of C/C++ software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers.
    Downloads: 35 This Week
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  • 3
    fheroes2

    fheroes2

    fheroes2 is a recreation of Heroes of Might and Magic II game engine

    fheroes2 is a recreation of the Heroes of Might and Magic II game engine. This open-source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games. You can find a complete list of all of our changes and enhancements...
    Downloads: 35 This Week
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  • 4
    Panda3D

    Panda3D

    Powerful, mature open-source cross-platform game engine for Python

    Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU. Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is open-source and free for any purpose, including commercial ventures, thanks to its liberal license. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources.
    Downloads: 10 This Week
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  • 5
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    ...It aims to simplify game creation and distribution, with support for high-performance rendering, physics, scene management, asset pipelines, and more. The engine is built using a mix of C++ (for performance-critical systems) and TypeScript/JavaScript (for scripting), enabling developers to script game logic while relying on a robust, high-performance core. Because of its cross-platform nature, games built with cocos-engine (via Cocos Creator) can target mobile, desktop, and web, making it a popular choice for developers wanting flexibility and broad reach. ...
    Downloads: 17 This Week
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  • 6
    VoxelCore

    VoxelCore

    Voxel game engine in C++ with OpenGL

    VoxelEngine-Cpp is a minimal voxel engine written in modern C++ using OpenGL, GLFW, and GLM, inspired by Minecraft-style block worlds. It offers a clean foundation for learning and experimenting with voxel-based rendering and world generation. With features like chunk loading, perlin noise terrain generation, and basic lighting, the engine is a perfect starting point for developers who want to create sandbox games or explore the technical aspects of 3D voxel environments.
    Downloads: 8 This Week
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  • 7
    Stride

    Stride

    Stride (formerly Xenko), a free and open-source cross-platform C# game

    ...Because it’s built on modern C# and .NET, developers can take advantage of modern language features (C# 14, .NET 10), tooling (Visual Studio, VS Code, Rider), and long-term maintainability. The engine supports cross-platform development: you can build for desktop, mobile, or VR, and target multiple operating systems. Stride is modular and customizable: you can tailor rendering, physics, scripting, and other subsystems to suit your game’s needs.
    Downloads: 4 This Week
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  • 8
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 6 This Week
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  • 9
    GDevelop

    GDevelop

    The game engine for everyone

    GDevelop is an open-source, cross-platform game development software designed to make creating HTML5 and native games easy for everyone. Experts and novices alike can create their own games with GDevelop as it is fast and easy to learn, requiring no knowledge in a specific programming language. What makes GDevelop unique and so easy to use is its powerful and intuitive event-based system. Events are a powerful way to build up your game logic, without having to learn a programming...
    Downloads: 27 This Week
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  • 10
    Solar2D Game Engine

    Solar2D Game Engine

    Solar2D Game Engine main repository (ex Corona SDK)

    This is a fully open source project that is forked of the well-established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development. Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux, or HTML5. Update your code, save the changes,...
    Downloads: 23 This Week
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  • 11
    Descent 3

    Descent 3

    Descent 3 by Outrage Entertainment

    The Descent3 repository is the open source release of the Descent 3 game engine by Outrage Entertainment, maintained by the community under the GPL-3.0 license. It provides the full C and C++ engine source code, including the historically significant “1.5” patch that was previously created by developers and later stabilized by fans. The codebase covers the game’s rendering, physics, audio, networking, tools, and editor components, allowing enthusiasts to build, run, and modify the classic 6-degrees-of-freedom space shooter on modern systems. ...
    Downloads: 6 This Week
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  • 12
    Crown Engine

    Crown Engine

    The flexible game engine

    ...Runs and looks equally well both on Linux and on Windows. Designed to be as fail-safe as possible to never lose your work if crashes should occur. Engine plus tools amounts to less than 50K LOC. Written in simple 'C-style' C++. It is easy for anyone to understand and make modifications. All the code is released under the very permissive MIT license and can be downloaded via GitHub by anyone.
    Downloads: 5 This Week
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  • 13
    VCMI Project

    VCMI Project

    Open-source engine for Heroes of Might and Magic III

    VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
    Downloads: 12 This Week
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  • 14
    Luanti

    Luanti

    Voxel game-creation platform with easy modding and game creation

    Luanti, originally known as Minetest, is a free, open-source voxel game engine and platform designed to let players, modders, and developers build and play diverse sandbox-style 3D worlds. Written in C++ for core performance and Lua for scripting, Luanti runs on multiple operating systems (Windows, macOS, Linux, BSD variants and even Android), making it highly accessible and cross-platform. Rather than being a single game, Luanti is meant as an engine and toolkit: individual “games” are actually collections of mods — written in Lua — that define terrain, items, NPCs, mechanics, and rules. ...
    Downloads: 14 This Week
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  • 15
    Thunder Engine

    Thunder Engine

    Cross-platform 2D and 3D game engine with modular architecture

    Thunder is a lightweight, modular game engine written in C++ that provides a robust foundation for creating 2D and 3D games across platforms. It emphasizes a clean, component-based architecture and is designed for flexibility, performance, and scalability. Thunder includes built-in support for scripting, resource management, physics, animation, and rendering, with tools that facilitate efficient game development and deployment.
    Downloads: 8 This Week
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  • 16
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard.
    Downloads: 6 This Week
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  • 17
    Axmol Engine

    Axmol Engine

    Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games

    Axmol is a modern C++ game engine forked from Cocos2d-x, designed to support high-performance 2D and lightweight 3D game development across multiple platforms. It improves upon the original Cocos2d-x with a cleaner architecture, better tooling, and support for modern C++ standards. Axmol supports scripting with Lua and JavaScript, and is suitable for both indie developers and studios targeting mobile, desktop, and web platforms.
    Downloads: 5 This Week
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  • 18
    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific...
    Downloads: 13 This Week
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  • 19
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    ...It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.
    Downloads: 6 This Week
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  • 20
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. ...
    Downloads: 6 This Week
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  • 21
    Oak

    Oak

    A pure Go game engine

    Oak has recently brought in dependencies that include C code, but we still describe the engine as a Pure Go engine, which at face value seems contradictory. Oak's goal is that, by default, a user can pull down the engine and create a fully functional game or GUI application on a machine with no C compiler installed, so when we say Pure Go we mean that, by default, the library is configured so no C compilation is required, and that no major features are locked behind C compilation. ...
    Downloads: 1 This Week
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  • 22
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project should build under gcc on linux with some work, but it's been a while since I tried this. ...
    Downloads: 5 This Week
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  • 23
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. We therefore place a lot of...
    Downloads: 6 This Week
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  • 24
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them.
    Downloads: 2 This Week
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  • 25
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances.
    Downloads: 4 This Week
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