Showing 10 open source projects for "android framework-res.apk"

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  • 1
    KTX

    KTX

    Kotlin extensions for the libGDX game framework

    KTX is a Kotlin game framework built on libGDX. It aims to make libGDX as Kotlin-friendly as possible without completely rewriting the API. It provides modular utilities and extensions for selected parts of libGDX with poor Kotlin support. Utilizes language features like coroutines, type-safe builders and operator overloading to ease game development. Extends a robust multi-platform game framework with highly modular and minimally opinionated Kotlin utilities.
    Downloads: 0 This Week
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  • 2
    Redot Engine

    Redot Engine

    Multi-platform 2D and 3D game engine

    Redot Engine is an open-source game engine that aims to provide a flexible foundation for building games — likely offering a modern, modular structure so developers can compose only the systems they need (rendering, physics, input, scripting, etc.). It is built to give a base framework rather than a full “batteries-included” engine, which makes it suitable for developers who prefer minimalism, want complete control over architecture, or desire to build custom workflows. Because it’s...
    Downloads: 3 This Week
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  • 3
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
    Downloads: 6 This Week
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  • 4
    OpenFL

    OpenFL

    Open source library for creative expression on the web, desktop, etc.

    OpenFL is a free and open-source, cross-platform software framework that empowers developers to create rich interactive applications and games using a single codebase that can run on web browsers, mobile devices, desktops, and even some consoles. It builds on the Haxe programming language and offers a familiar display list and event-driven API inspired by classic Adobe Flash and AIR, allowing developers to leverage well-known paradigms while targeting modern platforms. OpenFL supports 2D and...
    Downloads: 2 This Week
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  • 5
    Torque2D

    Torque2D

    A completely free, open-source, 2D game engine

    Torque2D is a free and open-source game engine focused on 2D development, built on proven Torque technology and provided under the MIT license. It delivers a flexible and high-performance C++ framework that supports cross-platform development for Windows, macOS, Linux, iOS, Android, and the web from a single codebase, allowing developers to target a broad range of devices with minimal changes. The engine includes essential components such as a batched OpenGL renderer, Box2D physics integration, OpenAL audio support, automated asset management, and sprite and skeletal animation systems that simplify bringing characters and environments to life. ...
    Downloads: 1 This Week
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  • 6
    San Andreas Unity

    San Andreas Unity

    Open source reimplementation of GTA San Andreas game engine in Unity

    San Andreas Unity is an open-source reimplementation of GTA San Andreas game engine in Unity. This won't be a complete reimplementation, but the focus is on gameplay features, multiplayer, and creating a framework that will allow easy game extension and unlimited modding possibilities. When running for the first time, the game will ask you for a path to GTA installation. You need to own GTA in order to play it. The game is tested on Linux, Windows, Mac, and Android. It supports both Mono and IL2CPP scripting backends, so it can be built for any platform that Unity supports, provided that you can copy PC version of GTASA to target device. ...
    Downloads: 27 This Week
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  • 7
    GamePlay

    GamePlay

    Open-source, cross-platform, C++ game engine for creating 2D/3D games

    GamePlay (also known as Gameplay3D) is an open-source, cross-platform C++ game engine and framework that supports both 2D and 3D game development on desktop and mobile platforms. Designed to be lightweight yet powerful, it provides developers with robust tools for graphics rendering, scene management, audio, physics, input, and more, as well as templates and tools to help jumpstart projects. The framework emphasizes ease of use and portability, offering native support for Windows, macOS, Linux, iOS, and Android so developers can write their game once and deploy it across many platforms. ...
    Downloads: 3 This Week
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  • 8

    Octet Game Framework

    Educational framework for OpenGLES, OpenCL and OpenAL

    Octet is a cross-platform game development framework for developing games on Windows, Mac and other platforms. It is designed to be very simple, dependency-free and very fast to build.
    Downloads: 0 This Week
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  • 9
    JGame is a small multiplatform 2D game engine. It runs on the Java JRE 1.3+ platform, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. It provides a very high-level framework for "classic" type arcade games.
    Downloads: 1 This Week
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  • 10

    Open Source Mobile Game Engine Template

    OSGET is the first open source mobile game engine template.

    OSGET is the first open source mobile game engine template. The cross platform template is based on the open source mobile gaming framework EMO which uses scripting language Squirrel to support Android and iOS. The template includes common gaming features such as introductory splash page, changing between level scenes, integrated player control, physical behaviours such as velocity against gravitational force, object collision detection and handling, carrying over the current state of the game including the score over to the level scene, background scrolling, playing different audio channels, event triggering at timeout intervals, level one mission to gain points by dealing with multiple objects, final level mission to deal with the enemy boss, score submission through HTTP. ...
    Downloads: 0 This Week
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