Game engine supporting many 3D/2D formats and graphic effects
This project has moved to:
- Our website https://castle-engine.io/
- GitHub repo: https://github.com/castle-engine/castle-engine/
Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
MAP is a software that allows to create and play text adventures.
Text adventure or "interactive fiction" is software simulating environments in which players use text commands to control characters and influence the environment. They were among the first computer games.
MAP includes tools to create the adventure and a runner that allows to play it. Source is available and open so both the runner and tools can be modified to fit the needs or style for each adventure/creator.
The Amateur 3D Game Engine (A3DGE) is a simple game engine focused in simplicity. Written in Object Pascal using Allegro.
The goal is to be an engine easy to learn and to understand. It is ideal for amateur and students. You can use it as it is or modify it.
An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
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