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Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.
SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using...
Data-oriented and data-driven game engine written in Rust
Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both...
Godot is a fully featured, open source, MIT licensed, game engine.
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime...