Showing 15 open source projects for "modules"

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  • 1
    Evennia

    Evennia

    Python MUD/MUX/MUSH/MU* development system

    ...Rather than prescribing a rigid game structure, Evennia gives you a bare-bones but powerful foundation: default systems handle networking, database/storage, server management, user accounts, characters, rooms, items, chat channels, and basic commands — but you define the gameplay rules, content, and game logic yourself in pure Python modules. Because you use regular Python, you get all the benefits of a modern language: familiar syntax, standard libraries, version control, and rapid iteration, rather than a custom scripting language. The framework supports both traditional MUD clients (telnet-style) and a built-in HTML5 webclient, making it accessible to users on browsers or standard clients alike.
    Downloads: 1 This Week
    Last Update:
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  • 2
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Defold is an open-source, cross-platform game engine originally developed for 2D games but also capable of 3D — intended to give developers a turnkey solution for building games for desktop, mobile, web, and even consoles. It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the...
    Downloads: 10 This Week
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  • 3
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    ...This engine can power everything from dynamic interactive animations and educational simulations to fully fledged physics-based games, and it works across major browsers and devices. Through modules such as Matter.Body, Matter.Composite, and Matter.Constraint, developers can create complex scenes with multiple bodies, jointed structures, and collision responses. Matter.js is popular in the web development community due to its simplicity, extensibility, and rich documentation, allowing both beginners and experienced programmers to leverage physics without deep expertise.
    Downloads: 4 This Week
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  • 4
    Ct.js

    Ct.js

    Ct.js is a desktop game engine that makes learning programming fun

    ...The code editor highlights errors and provides documentation right while writing your code. ct.js is based on Pixi.js, works on WebGL and provides great performance in browsers and desktop environments. Modules add new powers, and when ct.js is not enough, you can add any JS code or library. A small stylized adventure with AI-powered sea battles, violent environment, and little puzzle sections. Join the voyage to save a colony from a deadly disease!
    Downloads: 0 This Week
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  • 5
    Piccolo Engine

    Piccolo Engine

    Mini game engine for games104

    ...Its architecture is likely modular and minimalistic, avoiding heavy assumptions or “one-size-fits-all” paradigms. As an open-source project, Piccolo allows developers to inspect and modify internal workings, integrate external libraries or modules as needed, and adapt to unconventional or experimental use cases. For developers who prefer control over their tech stack and want a lean foundation to build on — be it for games, tools, or prototypes — Piccolo can be a strong starting point.
    Downloads: 0 This Week
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  • 6
    qengine

    qengine

    Retro game engine for creating games like it's 1997

    ...In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster. Removal of overly specific gameplay code, such as enemies and weapons. Merge of modules into a single package. No more DLLs, just a single executable for client and another for server. qengine stands on the shoulders of giants from the Quake II community. The code is built upon Yamagi Quake II, which itself contains code from other amazing projects.
    Downloads: 0 This Week
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  • 7
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    ...Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.
    Downloads: 0 This Week
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  • 8
    Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
    Downloads: 0 This Week
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  • 9
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    ...The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management. It includes not only the low-level APIs for rendering and resource control but also high-level systems like scene graphs, animation, physics modules, and service APIs that handle game-specific features like leaderboards and multiplayer. Because it’s modular, developers can pick and choose the systems they need or build on top of the framework to create custom tooling and workflows tailored to their projects. Turbulenz also comes with extensive samples and example applications that demonstrate best practices in rendering, physics, user interaction, etc.
    Downloads: 0 This Week
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  • 10
    Egret Engine

    Egret Engine

    Egret is a brand new open mobile game and application engine

    The Egret Engine is a HTML5 game engine. It provides modules to handle common game development tasks such as 2D and 3D rendering, GUI systems, and audio and resource management. The Egret engine is flexible and suitable for 2D or 3D projects. It allows developers to work without worrying about low-level browser implementation, HTML5 performance, or fragmentation issues. Egret projects are developed using TypeScript, which is a superset of JavaScript.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Meshwork

    Meshwork

    3D Game engine

    Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new features. You can support Meshwork's development by contributing to its crowdfunding campaign on Indiegogo and help releasing an Android and .NET versions of the engine. For more info, please visit the website.
    Downloads: 0 This Week
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  • 12

    Lynx.js

    A lightweight HTML5 Game Engine

    Lynx is a lightweight HTML5 game engine designed to be extremely versatile while maximizing performance. Lynx is made up of separate modules that can be enabled or disabled for each game and can be used to create almost any type of game you'd like. Currently in early stages of development, Lynx is developed by a small team of students with the goal of learning more about game development. Currently, Lynx is not ready for release but we're working hard in our downtime to get it to that point!
    Downloads: 0 This Week
    Last Update:
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  • 13

    Another Javascript Game Engine

    Simple and scalable 3d javascript game engine

    Simple and scalable 3d javascript game engine. * Scalability: GameObjects, SceneGameObjects, Modules and Components. * Graphics: ThreeJS. * Physics: Microphysics (Module) or JigLibJS (Module). * Audio: -
    Downloads: 0 This Week
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  • 14
    JavaScript game engine focused on 2D multi-player (networked) games. The idea is to provide a tool for learning by writing computer games. EGachine is based upon a extensible JavaScript shell (EJS) and modules providing functionality for writing games.
    Downloads: 0 This Week
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  • 15

    Zap Engine

    Zap Engine

    ...Admin tools should allow to edit most if not all part of the games content like "location contents" (for example jobs), battle monsters, etc... The game will take a full modular design, and will allow new developers to just develop modules without the requirement to change the core files or at least limit those.
    Downloads: 0 This Week
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