Showing 8 open source projects for "fps engine"

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  • 1
    Cube 2: Sauerbraten (game engine & FPS)
    3D game engine (more powerful redesign of the Cube engine) and FPS game
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    Downloads: 772 This Week
    Last Update:
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  • 2
    OpenXRay

    OpenXRay

    Improved version of the X-Ray Engine, the game engine

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality. The dev...
    Downloads: 22 This Week
    Last Update:
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  • 3
    Aleph One: Marathon Open Source
    Aleph One is the open source continuation of Bungie's Marathon 2 FPS game engine. Aleph One plays Marathon, Marathon 2, Marathon Infinity, and 3rd-party content on a wide array of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and more.
    Downloads: 7 This Week
    Last Update:
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  • 4
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 0 This Week
    Last Update:
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  • 5

    Generic 3D Game Engine

    A basic 3D environment with a first-person POV

    Despite being more graphically advanced than my 2D game engine, it isn't as well developed. Its original name was "3DWorld" because it simulated a 3-dimensional environment -and that's pretty much all it does. You can move around, pick up a cube, and jump using typical FPS controls. I started to implement the ability to shoot but it's still incomplete. This project has been put on hold in order to focus on my 2D game engine.
    Downloads: 0 This Week
    Last Update:
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  • 6
    An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)
    Downloads: 0 This Week
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  • 7
    arcadegl

    arcadegl

    2D - 3D game engine

    Arcade is a lightweight,self contained 2D/3D game engine written in C++. Arcade uses OpenGL for graphics and DirectX for sound,music and user input. Implemented features: 2D Primitives (lines,circles,ellipses,rectangles...) Full screen/windowed mode toggle during program execution V-SYNC and double buffer smooth fading Sprites,sprites animations,sprite rotations and linking Image loading (actually only TGA,PCX,BMP are supported) Fast raster operations on images 3D (not completed yet) Scen Graph Rotations,translations,SLERP,and other geometric transformations 3D primitives 2D rendering in 3D mode lighting camera,fps camera Input engine async keyboard reading mouse input joystick/joypad Sound effects and music Loading of .WAV files. ...
    Downloads: 0 This Week
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  • 8

    ERA 3D

    Development of a RTS/FPS mixed game engine.

    Downloads: 0 This Week
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