Showing 447 open source projects for "core game engine"

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  • 1
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  • 2

    AlphaGenesis

    A retro style video game engine for RPGs and adventure games.

    The AlphaGenesis project aims to create both a high quality, strategy oriented, SNES style turn based RPG, and an engine for building top down perspective 2D games. I have been writing the engine in my spare time over the past few years. It currently contains a game client and map editor. It is mostly complete as an engine, but there are a few features I still plan to add. AlphaGenesis is being developed with the intention of being cross platform and easily extensible, so that people without...
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  • 3

    Unamed3DGameEngine

    A simple 3D game engine

    A "simple" 3D game engine being developed in java as a means of learning opengl, lwjgl, physics and other game development stuff. This is my first engine I have started developing on my own and is not to be taken as super polished or well developed. That being said all suggestion to improve the engine is very much welcome and much appreciated.
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  • 4
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  • 5
    The Blackspirit Game Engine is a Java implementation of an extendable 2d game engine. Most functionality is added as extensions (e.g. Graphics, Physics, Audio, Scripting, Input, AI). Blackspirit Graphics is used for rendering (hosted on sourceforge)
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  • 6

    open2ge

    2D Game Engine, based on OpenGL and focused on Isometric Games

    Open2GE (2 - dimensional Game Engine) is a universal game engine, with a focus on isometric games. Based on OpenGL & SDL, it supports a wide range of features, useful for simple 2D games or complex isometric games, from simple image loading to the rendering of complex scenes, path finding, automatic navigation mesh generation and more. Besides OpenGL and SDL, Open2GE makes use of TinyXML and boost.
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  • 7

    FireEmblemEngine

    C++ Game Engine inspired by Fire Emblem games

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  • 8
    OgreAge (Ogre Action Game Engine), a framework for making modern action games.
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  • 9

    MuPoK

    Java based 2d Game Engine

    Java based 2d game engine for Desktop.
    Downloads: 0 This Week
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  • 10
    Bad Monkey Engine

    Bad Monkey Engine

    A truly extensible cross-platform game engine

    The Bad Monkey Engine is designed to function as the core engine for game development. Its architecture fully supports cross-platform game development by abstracting all platform specific code into general purpose utility classes. The primary platform is WinTel with parallel development occurring for Unix-based operating systems. Console-based platforms are not available yet due to the restricted nature of the APIs for these platforms.
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  • 11
    FDiamondEngine

    FDiamondEngine

    3D game engine for C and C++

    Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
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  • 12
    Game Engine and AI framework for playing No Limit Holdem
    Downloads: 0 This Week
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  • 13
    OpenGL 3.3 + 4.0 game engine with world editor
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  • 14

    VSRE-PL

    Text RPG game engine

    Bardzo prosty silnik tekstowych gier RPG
    Downloads: 0 This Week
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  • 15
    MMORpgmaker
    A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
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  • 16

    C++ SDL Game Engine

    A very small multi-platform game engine for creating desktop games.

    A very small and excellent Game Engine created in C++ using the SDL libraries. Runs on multiple platforms.
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  • 17
    Smokin' Guns - Unofficial Release

    Smokin' Guns - Unofficial Release

    Smokin' Guns - unofficial release for Mac OS 10.5

    Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
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  • 18
    Engine desenvolvida em C++ utilizando ODE (Open Dynamics Engine) e OpenGL, para desenvolvimento de jogos e pequenas simulações fisicas.
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  • 19

    GSP 420 - Game Engine

    Summer 2013 Collab

    Collaborative Class Game Project for the Summer 2013 session at DeVry.
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  • 20

    Bens Game Engine

    Little game background framework in java.

    This is a background game framework in java. It is controlled with states, wich can be layed over each other and entities wich can execute triggers when some events occur. The built in console provides some extra enhancement, you can add commands easily to it - same with creating a trigger-function for an entity. It's using java.awt as graphical port. Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port. Checkout...
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  • 21

    Another Javascript Game Engine

    Simple and scalable 3d javascript game engine

    Simple and scalable 3d javascript game engine. * Scalability: GameObjects, SceneGameObjects, Modules and Components. * Graphics: ThreeJS. * Physics: Microphysics (Module) or JigLibJS (Module). * Audio: -
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  • 22
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  • 23

    GSP 420 - Graphics Engine

    Graphics Core for GSP 420

    Part of a class-wide collaboration on building a game engine out of different cores. This one is for graphics.
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  • 24
    Luna Game Engine that based on irrlicht. Project has moved to github for now. https://github.com/tecan/Luna https://github.com/tecan/LunaLibs https://github.com/tecan/IrrlichtDemos Bullet Physics Python, LUA , squirrel and angelscript options and it is codebase is zLib media is GPL for now but probably zLib too when it has more developers/artists.
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  • 25
    Gear2D
    Gear2D is a C++ cross-platform component-based data-driven game engine. It supports component loading at runtime and defining game objects using YAML and sharing parameters between components in a transparent manner.
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