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MongoDB Atlas runs apps anywhere
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
SDLDevil is a Sourceport of the Descent Editor for Vertices Items and Levels originally written by Achim Stremplat for DOS. SDLDevil is a Leveleditor for the classic computer games "Descent" and "Descent 2" by Parallax Software.
It keeps the original user interface and the original "feel" while running on modern platforms (primary targets are Linux and Windows). Also a lot of bugs got (and get) fixed which were present in the original program.
Blend++ is a cross platform 3d c++ game engine built off of the blender source code. It uses bullet physics for physics, 3-d modeling and rendering using Blender and Opengl, Programming using c++, and much more!!!
Check out the blog for current updates about what we are doing and how you can help. :)
https://sourceforge.net/p/blendplusplus/blog/
To become a developer click here:
https://sourceforge.net/p/blendplusplus/discussion/developer_submission/thread/4e83e4d2/
Read and write PGN format and test moves for legality.
SAN Kit was made public in 1993 by Stephen Edwards, the inventor of PGN Chess notation. The original code is in C, and with few comments quite cryptic. In addition, the original author's style was quite quixotic, making it even more difficult to read.
This code is now reformatted to modern standards, adds support for NAG codes and comments, and has a "non-CLI" mode for inclusion in chess playing programs.
The code has gone through extensive analysis using the llvm/clang compiler and...
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OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's opensource! (license coming soon)
Status: planning phase
FGGE is an HTML 5 + Javascript Game Engine allowing users to make games without worrying about render, but only on code and game logics, this means faster production and cleaner code.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
NOTICE: The LateralGM team has since moved to use GIT. You can now find the latest code at https://github.com/IsmAvatar/LateralGM
This repository will remain here as a way to look up things on the old svn repo.
LateralGM (LGM) is an alternate Game Maker IDE written in Java. It can be used to edit projects, and, with a plugin like ENIGMA, it can compile/run them. It has many other uses, including GM8 -> GM6/7 conversion.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
Provides support for video streams to an window display. It takes the approach that a display may have one or more video streams, each of which has one or more which independent video streams pass. Written in C++. Project: ceVideoCore.sourceforge.net
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
InputCore is a generic input system that lets you use any input devices such as keyboards, mouses, joysticks, etc... Written in C++. - Project: ceInputCore.sourceforge.net - CorEngine Blog: CorEngine.wordpress.com