Open Source Objective-C 2.0 Game Development Frameworks

Objective-C 2.0 Game Development Frameworks

View 100 business solutions

Browse free open source Objective-C 2.0 Game Development Frameworks and projects below. Use the toggles on the left to filter open source Objective-C 2.0 Game Development Frameworks by OS, license, language, programming language, and project status.

  • Deliver secure remote access with OpenVPN. Icon
    Deliver secure remote access with OpenVPN.

    Trusted by nearly 20,000 customers worldwide, and all major cloud providers.

    OpenVPN's products provide scalable, secure remote access — giving complete freedom to your employees to work outside the office while securely accessing SaaS, the internet, and company resources.
    Get started — no credit card required.
  • Smart Monitoring for Any Network. Powered by Open Source. Icon
    Smart Monitoring for Any Network. Powered by Open Source.

    Trusted by thousands of IT teams worldwide

    NMIS helps with fault, performance, and configuration management. It provides performance graphs, threshold alerting, and detailed notification policies with various methods. NMIS monitors an organization’s IT environment, helps identify and rectify faults, and provides valuable information for IT planning.
    Get a Free Trial
  • 1
    Orx: Portable Game Engine

    Orx: Portable Game Engine

    Orx: Portable Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Leader badge
    Downloads: 4 This Week
    Last Update:
    See Project
  • 2
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed arbitrarily typed bytes, or AAChunk, an equal-entry array which allows managing two or more binary streams as a single multi-field stream, or striding one stream into some, and some other partitioning abstractions. AP3 also provides a GUI system for NSOperation management, to provide the concurrency as much as everywhere-possible.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3

    CMGDK

    CM Game Development Kit

    The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    A 2D tile map editor for OS X.
    Downloads: 0 This Week
    Last Update:
    See Project
  • The Fastest Observability Platform for IT, Apps, and Cloud | LogicMonitor Icon
    The Fastest Observability Platform for IT, Apps, and Cloud | LogicMonitor

    Overwhelmed by tech chaos? Unify your teams with real-time visibility and predictability.

    LogicMonitor’s SaaS-based observability platform empowers ITOps, developers, MSPs, and business leaders to monitor networks, applications, and cloud environments seamlessly. Gain full data center visibility, powerful dashboards, and flexible alerting to bridge the gap between tech and teams – all with AI-driven insights. Trusted by leading enterprises, LogicMonitor cuts troubleshooting time, boosts innovation, and delivers extraordinary employee and customer experiences. Transform IT operations with a solution built for modern businesses.
    Get Started
  • 5

    NxCube

    mGSTEP port of the Cube game engine

    NxCube is a port of the Cube game engine to mGSTEP.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next