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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Take the chess graphism, and use it with a chessengine.
You are given a chess graphical interface, with drag and drop functionnalities (or other interaction mode), board flipping, and some pieces/cells sets given. Then, you have some callbacks methods in order to validate moves from your chessengine and to update them to your chessengine.
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.