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This project is based on pygame which has the power to simplify graphical output in some cases.
Additionally it includes methods for user input, some collision detection, sound and file access supporting ominous structures.
However this project is very limited and has more or less just been an educating experience for myself.
Thanks
The Bad Monkey Engine is designed to function as the core engine for game development. Its architecture fully supports cross-platform game development by abstracting all platform specific code into general purpose utility classes. The primary platform is WinTel with parallel development occurring for Unix-based operating systems. Console-based platforms are not available yet due to the restricted nature of the APIs for these platforms.