Showing 8 open source projects for "simulations"

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  • 1
    UnityMol

    UnityMol

    Molecular viewer and prototyping framework

    !!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!! Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
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    Downloads: 11 This Week
    Last Update:
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  • 2
    CRYENGINE

    CRYENGINE

    A real-time game development platform

    ...Create your world and export to a game as you see it in the Editor. Fully realtime dynamic global illumination with a fully PBR workflow allows you to create ultra realistic environments using the tools you're used to. Physical simulations that take into account real world physical properties in a realistic manner to provide easily configurable and dynamic scenes. Use CRYENGINE's exclusive Audio Translation Layer that allows you to choose the middleware you want, when you want. Allowing for workflows that work for you.
    Downloads: 26 This Week
    Last Update:
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  • 3
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
    Last Update:
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  • 4
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. ...
    Downloads: 0 This Week
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  • 5
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 6
    SFish

    SFish

    Basic real-time simulation engine in C++

    In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.
    Downloads: 0 This Week
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  • 7
    This project is about creating A Web-based collaborative development environment that enables users of Web 2.0 communities and Web-based social networks to create and share interactive applications collaboratively.
    Downloads: 0 This Week
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  • 8
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
    Downloads: 0 This Week
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