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This is a background game framework in java. It is controlled with states, wich can be layed over each other and entities wich can execute triggers when some events occur.
The built in console provides some extra enhancement, you can add commands easily to it - same with creating a trigger-function for an entity.
It's using java.awt as graphical port.
Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port.
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Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.