...Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner.
Management of basic audio
Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
!!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!!
Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
Open source 3D physics and dynamics engine and library written in pure Java. This is a Java port of ODE / OpenDE (Open Dynamics Engine).
THIS PROJECT HAS BEEN MOVED TO A NEW LOCATION: http://www.ode4j.org
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games!
Include an audio system, an thread system, events, entities, physics, etc.
This engine is written in C and C++. But can be used from both languages.
It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
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