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  • 1
    Mingro

    Mingro

    Old-school 2D game engine

    An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
    Downloads: 2 This Week
    Last Update:
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  • 2
    ...There are several player classes available, Knight, Mage, Crusader, Necromancer, Rogue, and Cleric. The main playerbase focuses on PVP but the game is also very well setup for PvE action. Odyssey is a fairly basic hack and slash ORPG (Online Role Playing Game). It is designed to run on lower end computers, some as slow as 66mhz. Instead of focusing highly on visual, and aural elements, Odyssey tends to focus on gameplay value, and replayability. "The Odyssey Engine" is the sole inspiration for many other games such as the original "Mirage Online", which ultimately transformed the ease of Online RPG creation with the Playerworlds program. ...
    Downloads: 2 This Week
    Last Update:
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  • 3
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
    Last Update:
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  • 4
    3d action adventure. Developer playground: [ http://callie.sourceforge.net/jws/jws.jnlp ], Forum: [ http://www.java-gaming.org/index.php/topic,24416.0.html ], GitHub: [ http://github.com/shlax/Callie/ ]
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 5
    A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
    Downloads: 0 This Week
    Last Update:
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  • 6

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem.
    Downloads: 0 This Week
    Last Update:
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