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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
The SxEngine or "SxE" is a highly modular and cross platform gameengine now in development. Its intended to be an effective solution for creating any kind of modern 3D/2D game.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Ray3d is a multi-platform 3d gameengine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Le Chocolat is a "Warhack" gameengine for development Warhacks in Python lenguage (using Pygame for the graphics and sound) to play in offline or online
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
This project is an customised, highly evolved open source L2J server emulation software. Main source bases mostly on L2JOfficial project files. Project is written in Java, Python, XML, HTML, SQL and so on. //// and is not available to all anymore. ho
Khazad is a unique gameengine intended to act as a testbed and example for 3D viewing, mouse based designations and AI for the independent game Dwarf Fortress.
Tessera3D a simple, Tiling, OpenGL/SDL based, 3D graphics engine intended for strategy games, RPG's, and other related genres; though it is flexible enough to be adapted to a variety of tile based game styles. Tessera3D is released under the MIT license
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
assimilate3d is a SDL/OpenGL mutliplatform 3D gameengine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Zen Worlds is an object oriented C++ virtual worlds / MMO gameengine framework. This project includes Zen Enginegameengine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Project sovles the basic mathematical tasks with geometric objects. The application engine goes through the data of the objects in real time and computes their possible intersection points. The goal of this project is to implement real collisions. homepa