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!!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!!
Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
This repository is deprecated. Use Heptapod instead.
THIS REPOSITORY IS DEPRECATED. Please use the Heptapod repository instead:
https://foss.heptapod.net/zilf/zilf
ZILF is a set of tools for working with the ZIL interactivefiction language, including a compiler, assembler, disassembler, and game library.
...DREAM will start out with only the most basic of features, and will not require the latest in hardware and graphics technology. Think the graphics of Unreal Tournament - Unreal Tournament 2004, without the restrictions, and the simplicity of UnrealED. The engine running DREAM is as yet untitled, and the package will include one game, a sort of interactive dream translator and world builder for the player's dreams using their own unique dream symbolism.