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DREAM is an Open Source GCS with its own built-in world/terrain editor, level editor, modeler, and texture creation tools. Because you work in one environment there is no need for external tools, unless you need more advanced features. DREAM will start out with only the most basic of features, and will not require the latest in hardware and graphics technology. Think the graphics of Unreal Tournament - Unreal Tournament 2004, without the restrictions, and the simplicity of UnrealED. The...
Projeto do Ragnarok Cliente, totalmente nativo para o Gnu/Linux.
Não precisa ser um grande "expert" em programação com software livre ou conhecimento super avançado em qualquer distribuições Gnu/Linux. Basta ter força de vontade em ajudar com bugs no decorrer do desenvolvimento executando o jogo pelo Terminal ou diretamente no decorrer do jogo.
Ajudemos, basta querer!
Acesse:
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
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Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
El Anillo de Einstein es un proyecto de videojuego, basado en una aventura gráfica 3D, donde deberemos conducir a nuestro nuevo héroe a través de su planeta para descubrir quienes son los visitantes que han irrumpido en sus vidas.
WARNING: Project cancelled. No another version are coming in future. Sweaty7Z - Dynamic-Link Library written on Visual C#, allows .Net applications to work with zip archives. It's supports many archive types and based on 7-Zip open-source project.
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
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CeoEngine is a 3D Game Engine bassed on a full components system developed in XNA.
On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.
Predicts and resolves collisions of circles of different sizes and densities. Coefficient of restitution taken into account. Could be used as engine behind game.
ShmupNA is a open source game engine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
The Lepidoptera Project is a myriad of reusable modules written entirely in C# that aim to make managed game development more prevalent in the gaming industry.
This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx