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Bundle of 2 softwares (extractor and merger).
Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network.
The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view.
The merged skeletons are broadcasted in OSC.
This project is based on Melon: https://sourceforge.net/projects/kinect-melon/
[!] > requires OpenNI & NITE 1.5
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.