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eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
A simple, elegant and powerful API for using gamepads like the Xbox 360 or DualShock 3 pad in Java-based games. Will support Windows, Linux, MacOS and OUYA in first release. Simplifies dealing with analog sticks, triggers, button mappings and more.
RELEASE PLANNED NOV/DEC 2014 (sourcecode on Github).
Multiplatform library built with minimal or no other dependencies that supports gamepads. The goal of this project is that developers can add gamepad support to their projects easily. (Gamepad: playstation and xbox controllers, for instance)
A multiplatform game engine for interactive fiction experiences
A multiplatform game engine for interactive fiction experiences.
It makes use of JLayer API, available at http://www.javazoom.net/javalayer/javalayer.html
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Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com