• New Plans, same great Auth0 | Auth0 by Okta Icon
    New Plans, same great Auth0 | Auth0 by Okta

    You asked, we delivered! Auth0 has expanded our Free and Paid plans to make it even easier for you to protect your customers identities.

    In our new Free Plan, you'll receive more MAUs than ever. You'll also be able to add Passwordless authentication, use your own custom domain, and more. Our expanded Paid Plans include increased connections, more MFA offerings, and more. Check out what's new.
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  • Bright Data - All in One Platform for Proxies and Web Scraping Icon
    Bright Data - All in One Platform for Proxies and Web Scraping

    Say goodbye to blocks, restrictions, and CAPTCHAs

    Bright Data offers the highest quality proxies with automated session management, IP rotation, and advanced web unlocking technology. Enjoy reliable, fast performance with easy integration, a user-friendly dashboard, and enterprise-grade scaling. Powered by ethically-sourced residential IPs for seamless web scraping.
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  • 1
    Game Editor
    Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
    Downloads: 68 This Week
    Last Update:
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  • 2
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
    Last Update:
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  • 3

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
    Last Update:
    See Project
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