Open Source Apple iPhone Game Development Frameworks - Page 2

Game Development Frameworks for Apple iPhone

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  • Passwordless authentication enables a secure and frictionless experience for your users | Auth0 Icon
    Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
  • Component Content Management System for Software Documentation Icon
    Component Content Management System for Software Documentation

    Great tool for serious technical writers

    Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
  • 1
    UDK Apoclyofable Source

    UDK Apoclyofable Source

    The source code for the UDK release of apoclyofable

    The source code for the UDK release of apoclyofable including all dll's and unrealscript, all resources, tutorials and how to guides. Apoclyofable release on the PS3 and Xbox 360 can be found at https://sourceforge.net/p/apoclyofablecry/
    Downloads: 0 This Week
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  • 2
    UniRx

    UniRx

    Reactive extensions for Unity

    UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. Ordinarily, Network operations in Unity require the use of WWW and Coroutine. Rx cures that kind of "asynchronous blues". Rx is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 0 This Week
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  • 3
    baphomet is a cross-platform game engine written in C++ using SDL
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  • 4

    cslua

    c# lua bind with unity3d project for game development

    c# script lua bind for unity3d game development , use it for ios and android hot update fix and patch.
    Downloads: 0 This Week
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  • Field Service Management Software | BlueFolder Icon
    Field Service Management Software | BlueFolder

    Maximize technician productivity with intuitive field service software

    Track all your service data in one easy-to-use system, enabling your team to move faster and generate more revenue for your bottom line.
  • 5
    geWiz:ES
    A royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, Lua scripting, supports iPhone SDK.
    Downloads: 0 This Week
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  • 6

    makegeo

    Examples of procedural geometry for Unity3D C#

    Here's a small compendium of various procedural geometry creation tools. All code is C# for Unity3D.
    Downloads: 0 This Week
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  • 7

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian, NDS, PSP... But, in current version, the engine only supports the following platforms: Windows, Linux, MacOS, Windows Mobile, Android, iPhone.
    Downloads: 0 This Week
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