Showing 16 open source projects for "multiplayer server"

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  • 1
    Reldens - MMORPG Platform

    Reldens - MMORPG Platform

    You can make it - Open Source MMORPG Platform

    Welcome to Reldens, a platform designed to empower developers in creating multiplayer games. With a wide array of features, Reldens enables developers to craft a rich gaming experience without grappling with the complexities usually associated with making a multiplayer game secure and efficient over any network. Built with popular development tools such as NodeJS, Parcel, Colyseus, Phaser, and Firebase, integrated with various database engines, and following robust development practices, the...
    Downloads: 0 This Week
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  • 2
    Arianne RPG

    Arianne RPG

    Arianne is an engine to develop multiplayer online games like Stendhal

    Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host. Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world.
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    Downloads: 120 This Week
    Last Update:
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  • 3

    V2DC

    A synchronisation component for p5.js

    This project aims to build a synchronisation component to synchronise multiple p5.js clients. This component uses WebSocket and a Java EE based server (this last can be replaced by any other server side WebSocket enabled platform).
    Downloads: 0 This Week
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  • 4
    Crafter 2D

    Crafter 2D

    2D game engine for traditional platform games

    Crafter 2D is a cross platform 2D game engine, with which you can create your own games! Using this engine, you can focus solely on your games assets and behaviour and don't have to worry about the platform. And it is free!
    Downloads: 0 This Week
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  • 5
    The Duckpond project

    The Duckpond project

    Java decentralized cross-platform network multiplayer game engine

    A new decentralized way of network game-design.. Server-client-client-based with object-streaming. Which means that everyone can run a server with almost no hardware costs. The whole system is built upon a network of trust in within the masterclient delegates tasks.
    Downloads: 0 This Week
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  • 6

    Aesop Core Libraries

    C++ game libraries plus server.

    These are the core (interface plus shared client/server) libraries used by the AESOP multiplayer game framework. This repository includes the fully functional AESOP server (with sample game logic). These libraries are also used by the reference client, aesop-client.
    Downloads: 0 This Week
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  • 7
    An Online Game Library. Client platform is Windows. Server is Linux.
    Downloads: 0 This Week
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  • 8
    Multiverse

    Multiverse

    Open Source Virtual World and MMOG Development Platform

    3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds. If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
    Downloads: 2 This Week
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  • 9
    This is the server for the AESOP multiplayer game framework.
    Downloads: 0 This Week
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  • 10
    A small Java program, with a server and a client. Clients can connect to the server and a simple character can walk around on a grassy plane, like an online game. Nothing special, but some people wanted the sourcecode.
    Downloads: 0 This Week
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  • 11
    Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
    Downloads: 0 This Week
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  • 12
    TKCore
    The Keeper Core Mud is a system that allows creating multiple mud instances running on the same core server.
    Downloads: 0 This Week
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  • 13
    Scribblings
    A suite of four inter-related projects written in Java: Cervantes Game Server. PostModernGames Client. Catcher and Gravity.
    Downloads: 0 This Week
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  • 14
    To write a comprehensive client/server code is a difficult task for a programmer.Here, I provide a universal open source code server based on IOCP.Hope helpful for you.
    Downloads: 0 This Week
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  • 15
    This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
    Downloads: 0 This Week
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  • 16
    Javascript platform for tile map based single/multiplayer games with both off-line and server-based play modes. Try it out right away at http://tilescape.hg.sf.net/hgweb/tilescape/raw-file/tip/js/game.html
    Downloads: 0 This Week
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