Showing 5 open source projects for "manipulation"

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  • 1
    BADAM gamebook engine

    BADAM gamebook engine

    Simple data driven web based gamebook engine using javascript.

    BADAM is a simple data driven gamebook engine written in javascript. The project includes a data format for representing the various game elements ( scenes, objects,events and interaction between objects), a simple in-built script and a library which provides functions to manipulate the game elements. Also included is part of a sample game ( to demonstrate the engine features ) and a hyperlink driven interpreter built on top of the core library functions. To run the application, download...
    Downloads: 0 This Week
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  • 2
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. ...
    Downloads: 0 This Week
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  • 3
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed arbitrarily typed bytes, or AAChunk, an equal-entry array which allows managing two or more binary streams as a single multi-field stream, or striding one stream into some, and some other partitioning abstractions. AP3 also provides a GUI system for NSOperation management, to provide the concurrency as much as everywhere-possible.
    Downloads: 0 This Week
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  • 4
    The "NGINE" is a game engine currently in the planning phases. Several sub-systems have already been designed, including camera manipulation, resource management, input via the keyboard and mouse, and graphics with Direct3D 9.0c.
    Downloads: 0 This Week
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  • 5

    next generation MUD

    The next generation mud is an open-source extensible, programmable mud

    ...It features the ability to program almost everything in the mud and does not have any default interface. The mud is programmed in javascript and features a standard library allowing manipulation of the game world. It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
    Downloads: 0 This Week
    Last Update:
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