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An isometric arcade-style game of skill, puzzles and exploration
...However, fuel is expensive and funding can only be supplied as long as progress is being made, so it is vital to explore new areas and recover jewels.
Spindizzy is a remake of the 1986 classic computer game of the same name, originally developed by Paul Shirley. The remake features true 3D OpenGL graphics and runs on a custom-built engine called Isorealms.
The Isorealms engine features a complete content creation toolkit for modifying and extending Spindizzy, as well as offering the opportunity to create entirely new projects from scratch.
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Bundle of 2 softwares (extractor and merger).
Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network.
The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view.
The merged skeletons are broadcasted in OSC.
This project is based on Melon: https://sourceforge.net/projects/kinect-melon/
[!] > requires OpenNI & NITE 1.5
An open hardware and software platform, Octobits attempts to recreate the aesthetics of the early eight-bit computer age using cheap, powerful, and readily available modern components.
The Modular Game Engine project aims to create a framework for building and prototyping computer games. The focus lies on its ontological approach. Every object in a game is represented by a separate module. These modules share a common interface and can therefore be plugged into other projects effortlessly. A module can have configurable properties, allowing for different configurations of the same module to serve different purposes.
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real