Showing 111 open source projects for "using"

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  • 1
    Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds).
    Downloads: 1 This Week
    Last Update:
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  • 2
    IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
    Downloads: 1 This Week
    Last Update:
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  • 3
    A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
    Downloads: 1 This Week
    Last Update:
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  • 4
    This is a different type of version switcher than the other one. It works using an installer and to switch the versions, to switch, just use the start menu buttons to execute the switch. An easy way of switching versions.
    Downloads: 0 This Week
    Last Update:
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  • Atera all-in-one platform IT management software with AI agents Icon
    Atera all-in-one platform IT management software with AI agents

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  • 5
    This Project on to get I386 Emulation integrated into Garrysmod. By using a modified graphics driver able to pass the raw application output directly to the game server to be sent to clients.
    Downloads: 1 This Week
    Last Update:
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  • 6
    A port of the Mirage Source to the java language using an applet for the client to allow a web based gaming experience.
    Downloads: 0 This Week
    Last Update:
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  • 7
    An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
    Downloads: 1 This Week
    Last Update:
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  • 8

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
    Last Update:
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  • 9
    This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.
    Downloads: 0 This Week
    Last Update:
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  • Simplify Purchasing For Your Business Icon
    Simplify Purchasing For Your Business

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  • 10
    Pokémon Odyssey is a fan game made using the Sphere game engine. It\\\'s been in production since April 2008. It started life as a one man project but has recently seen a few more people provide help - the major help being made from Radnen.
    Downloads: 0 This Week
    Last Update:
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  • 11

    CMGDK

    CM Game Development Kit

    The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
    Downloads: 0 This Week
    Last Update:
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