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Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
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imageio aims to be a very simple to use utility to easily load and save BMP, JPG, TGA and PNG files. It's use is especially intended for loading textures from image files for OpenGL.
A small Java program, with a server and a client. Clients can connect to the server and a simple character can walk around on a grassy plane, like an online game. Nothing special, but some people wanted the sourcecode.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
Nameless Engine is an open source game framework for ActionScript/Flex which component-based architecture provides maximum flexibility and extensibility, delivering a rapid development pipeline that can be used in many different games.
The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
Phud is a mud server written in PHP using Redis for a backend. So far, Phud supports mobiles, shopkeepers, items, races, disciplines, skills, and spells.
Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.