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A lua game engine with combining existing physics system,graphics system and sound system.All components are Binded to lua as lua dynamic linked library.I develop my game by it,and add new function when game needs.
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Create Bezier curves for other applications wich need to move some objects via custom smooth trajectory. Just click several times to add points and drag them to adjust curve's trajectory. Some other utilities are available.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
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HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
C++ 3D Game Framework/Engine that focuses on huge terrains, with realistic vegetation, weather systems, and effects.
Based on the Ogre3D Engine for graphics rendering.
ShmupNA is a open source game engine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
The Lepidoptera Project is a myriad of reusable modules written entirely in C# that aim to make managed game development more prevalent in the gaming industry.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
As an evolution of OgreOde, which is the implementation of the Open Dynamics Engine inside of Ogre3D, an open-source 3D game engine, this MSVC 2008 project includes the ODE source and is compatible with the latest iterations of Ogre3D.