Showing 10 open source projects for "project-open"

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    SDL_GameControllerDB

    SDL_GameControllerDB

    A community sourced database of game controller mappings

    SDL_GameControllerDB is a community-maintained database of game controller mappings designed to be used with the SDL (Simple DirectMedia Layer) library’s Game Controller API for both SDL2 and SDL3. Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS, Linux, Android, and other SDL-supported systems. Developers simply include or load the database file at runtime and call SDL’s API to add mappings, which enables out-of-the-box support for controllers that would otherwise behave unpredictably. ...
    Downloads: 11 This Week
    Last Update:
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  • 2
    Input Remapper

    Input Remapper

    An easy to use tool to change the behaviour of your input devices

    An easy-to-use tool to change the behavior of your input devices. Supports X11, Wayland, combinations, programmable macros, joysticks, wheels, triggers, keys, mouse movements and more. Maps any input to any other input.
    Downloads: 94 This Week
    Last Update:
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  • 3
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    BikeControl is a cross-platform tool aimed at enabling control of trainer apps (cycling/indoor training apps) using hardware controllers such as bike shifters, dedicated remotes (e.g. Zwift Click, Zwift Ride, Zwift Play), gamepads, or even generic Bluetooth HID devices. Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your...
    Downloads: 26 This Week
    Last Update:
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  • 4
    antimicro

    antimicro

    Graphical program to map keyboard and mouse controls to a gamepad

    antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. It's useful for using a gamepad on PC games that do not have any form of built-in gamepad support. This program can also be used to control any desktop application with a gamepad. On Linux, this means that your system has to be running an X environment in order to run this program. This program currently works with various Linux distributions, Windows (Vista and later), and FreeBSD, but with...
    Downloads: 2,311 This Week
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  • 5
    AntiMicroX

    AntiMicroX

    Program used to map keyboard buttons and mouse controls to a gamepads

    ...It allows mapping of gamepads/joystick buttons to: - keyboard buttons - mouse buttons and moves - scripts and apps - macros consisting of elements mentioned above This application is continuation of project called AntiMicro. Project site: https://github.com/AntiMicroX/antimicrox
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    Downloads: 559 This Week
    Last Update:
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  • 6
    joy2key

    joy2key

    Steer in GTBikeV with any unsupported joystick

    Map joystick buttons to keyboard keys, to steer in GTBikeV with any (unsupported) joystick. Uses Python Windows joystick API and sample code from How to generate keyboard events in Python? If your joystick has an analog stick you may prefer using x360ce for steering. You can still use joy2key to enable/disable auto drive and change radio station, just leave buttons 3 and 4 unmapped in x360ce.
    Downloads: 33 This Week
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  • 7
    Game controller prototype project
    Downloads: 1 This Week
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  • 8
    Sixaxis2mouse is a UNIX/Linux tool which translates Sixaxis (DualShock 3) PS3 controller input to mouse movement, keyboard input and/or command execution. Required: POSIX operating system (i. e. Linux), X11 and SDL.
    Downloads: 0 This Week
    Last Update:
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  • 9
    SDLJoytest is a program which will allow you to select from all joysticks found on the system (by SDL), and then test that selected joystick or other game controller. SDLJoytest requires X, SDL, libGL & libGLU and, of course, a joystick to test.
    Downloads: 0 This Week
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  • 10
    This application provides an easy to understand graphical interface for calibrating (and testing) analog gamecontrollers for Linux.
    Downloads: 0 This Week
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