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  • 1
    NetJoy

    NetJoy

    Network gamepad/joystick

    ...This project is available in two versions: a console-based version and a version with a Textual User Interface (tUI). Versions are cross compatible. Requires latest MSVC Redistributable https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022 Requires ViGEm Bus Driver for game pad emulation on host machine. https://github.com/ViGEm/ViGEmBus
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    Downloads: 7 This Week
    Last Update:
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  • 2
    MMVJ

    MMVJ

    Map Mouse/MIDI inputs to Virtual Joysticks with advanced transforms

    MMVJ - (Advanced) Mouse and MIDI to Virtual Joystick (Transforming) Mapper for Linux. https://github.com/leosat/MMVJ This is pre-release, please see the GitHub page for code download and build/usage instructions. Application allows creation of Virtual Joysticks, flexible mapping of multiple Mouse and MIDI input devices to Virtual Joystick controls, specifying transformation pipelines per-mapping including intuitive emulation of steering (with auto-centering, Force Feedback and the know-how of this application, "hands hold factor"), vehicle pedal-emulating filters, curves interpolation, integration, etc; all of the above using convenient YAML-based human-readable configuration file with hot-reload support on config changes with verification supporting configurable joysticks persistence. ...
    Downloads: 0 This Week
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  • 3
    AntiMicroX

    AntiMicroX

    Program used to map keyboard buttons and mouse controls to a gamepads

    ...It allows mapping of gamepads/joystick buttons to: - keyboard buttons - mouse buttons and moves - scripts and apps - macros consisting of elements mentioned above This application is continuation of project called AntiMicro. Project site: https://github.com/AntiMicroX/antimicrox
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    Downloads: 588 This Week
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  • 4

    jinput-steam-controller

    Plugin for jinput that adds support for the Steam Controller

    ...Applications can access all of the buttons, axes, gyro, accelerometer and haptic feedback motors via the jinput API. Controllers can be used in wired or wireless mode. The jinput project currently lives here: https://jinput.github.io/jinput/ Communication with the Steam Controller happens via the (low level) Java wrapper for libusb, found here: http://usb4java.org/quickstart/libusb.html This project is written for Java 1.6 or greater. It is tested to work on Windows and Linux, but on Linux custom udev rules are required, e.g. https://wiki.gentoo.org/wiki/Steam_Controller#Manual_udev
    Downloads: 0 This Week
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