Showing 55 open source projects for "sdl-mixer"

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    GraphQL Lighthouse

    GraphQL Lighthouse

    A framework for serving GraphQL from Laravel

    A framework for serving GraphQL from Laravel. Use the GraphQL Schema Definition Language to describe your data and add functionality through server-side directives. Build a GraphQL server on top of an existing Laravel application. Maximize code reuse and work with concepts you already know. Lighthouse leverages your existing models and creates optimized database queries out of the box. Define your schema without any boilerplate by using the GraphQL Schema Definition Language. In a GraphQL...
    Downloads: 9 This Week
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  • 2
    TypeGraphQL

    TypeGraphQL

    Create GraphQL schema and resolvers with TypeScript

    Modern framework for GraphQL API in Node.js. Use only classes and decorators to define your GraphQL schema. No need to define types in SDL and no need to create interfaces for them! This way you will have only one source of truth, so say goodbye to all field type mismatches, typos, and annoying refactoring. Define your whole schema, including types, interfaces, enums, unions, and subscriptions. Create the schema, types, and resolvers only with TypeScript, using classes and decorators! ...
    Downloads: 0 This Week
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  • 3
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 4

    lpi (Lode's Programming Interface)

    Now maintained at https://code.google.com/p/lpi/

    This version is outdated, the latest version of this and LodePNG are at https://code.google.com/p/lpi/
    Downloads: 0 This Week
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    Graphcool Framework

    Graphcool Framework

    Graphcool is an open-source backend development framework

    Graphcool was an open-source framework for developing and deploying GraphQL-based backends. It acts as a “backend-as-a-service / framework” that lets you define your data model via GraphQL SDL (Schema Definition Language), and in turn generates a GraphQL CRUD API, supports nested mutations, filtering, pagination, and real-time subscriptions. Graphcool separates the business logic from stateful storage components, allowing the stateful parts (database, subscription engine) to scale independently and giving flexibility in how you compose your system. ...
    Downloads: 0 This Week
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  • 6
    reacTIVision
    reacTIVision is a computer vision framework for the fast and robust tracking of markers attached on physical objects, and the creation of multi-touch surfaces. It was designed for the rapid development of table-based tangible user interfaces.
    Downloads: 45 This Week
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  • 7
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 1 This Week
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  • 8
    SDLPP - C++ Wrapper for SDL
    SDLPP is a C++ wrapper for SDL (www.sdl.org) It attempts to provide classes for common entities in games programming, using the SDL library for its low level functionality.
    Downloads: 0 This Week
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  • 9
    Flexible Isometric Free Engine

    Flexible Isometric Free Engine

    Cross platform 2D game creation framework with Python bindings

    FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
    Downloads: 2 This Week
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  • 10
    A nested set of C++ wrappers and related code for the SDL library.
    Downloads: 0 This Week
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  • 11
    LibAndria is a library of classes, functions, and macros, primarily based on smart pointers, and organized into 'packages'. Since v3, all dependencies are internal, C++ standard, SDL, or optional.
    Downloads: 0 This Week
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  • 12
    Simple framework for developing cross platform games in C++ or Java.
    Downloads: 0 This Week
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  • 13
    WaterAndBalls

    WaterAndBalls

    C++ SDL/Box2d Programming

    see this video : http://www.youtube.com/watch?v=C_JWw4R72nw It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++ Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine. Currently I don't work in this project, you can use it under NEW BSD license.
    Downloads: 0 This Week
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  • 14
    SudaRA
    SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.
    Downloads: 0 This Week
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  • 15
    Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
    Downloads: 1 This Week
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  • 16
    This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
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    Downloads: 20 This Week
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  • 17
    nJES is a complete CPython rewrite of JES (Jython Environment for Students), originally written by Mark Guzdial and Barbara Ericson. The primary objective of the rewrite is to enhance performance while maintaining full forward compatibility with JES.
    Downloads: 0 This Week
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  • 18
    SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
    Downloads: 18 This Week
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  • 19
    Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
    Downloads: 0 This Week
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  • 20
    The Widget Set for Super-Light Applications is a minimalist GUI toolkit written in Pascal. Rendering backends include Xlib, SDL and DirectFB. Visit our trac wiki for more information and updates: http://sourceforge.net/apps/trac/wiseslap
    Downloads: 0 This Week
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  • 21
    SMILE
    Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
    Downloads: 0 This Week
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  • 22
    BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
    Downloads: 0 This Week
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  • 23
    LOVE is a free 2D game engine which enables easy game creation in Lua.
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    Downloads: 1 This Week
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  • 24
    Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
    Downloads: 0 This Week
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  • 25
    Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.
    Downloads: 0 This Week
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