We create this frame to simplify designing J2me applications and games.
With it, the developers do not need to start from zero, so they can develop their applications more efficiently.
A toolbox for java gameservers. This project extends the open source gameserver "project darkstar", written by Sun microsystems. It provides several useful tools like telnet administration, object browsing, base classes for network services.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
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This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
P2Play is a framework for developing Peer-2-Peer Massive Multi Player Games. It provides accounting, persistant storage and region based gameplay controlling.
HotBeans is a framework for Java bean modules that may be deployed, updated and rolled back in runtime, without interrupting ongoing transactions. Modules are packaged as simple jar files, containing deployment descriptor and application libraries.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
jgapi stands for Java Gaming API. This project is meant to deliver a simple to use
API to program games in java. Currently we got 2D Frame, FullScreen and Applet support.
Utility classes for sending files over JMS providers like ActiveMQ, use of XDoclet generated code and Hibernate in J2EE projects. In addition code to call EJB SessionBeans from C++. Programming Language: java Libraries: XDoclet, Hibernate
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
LightObjects is a very lightweight but powerful Inversion Of Control container. Supports both setter and constructor injection styles, XML and Java API configuration. Highly embeddable – less than 25K jar file and no external dependencies.
The KW Framework will provide different Functions for the Browsergame Kartellwar.
For Example an API to get Ticker Events or an API for the Job and Order Managment.
Geek is trying to provide a framework to help developer use tcl/tk to write and deploy pragram. It can wrap a tcl/tk program to .EXE in windows platform, compile tcl/tk code to TCL ByteCode and the package management is much like java class/jar.