Showing 7 open source projects for "combustion engine simulation"

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  • 1
    Gatling

    Gatling

    Modern Load Testing as Code

    Gatling is a high-performance load testing tool built on the JVM that emphasizes realism, scalability, and developer ergonomics. Test scenarios are scripted in a concise Scala-based DSL, allowing you to model user journeys with think times, feeders (dynamic data), checks, and assertions all in code. Its asynchronous, non-blocking engine (backed by Netty) can drive very high concurrency from a single injector, reducing the need for large injector farms. Gatling supports HTTP out of the box as...
    Downloads: 3 This Week
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  • 2
    famos

    famos

    Framework for Agent-oriented MOdelling and Simulation

    Famos is a Java-based framework for developing agent-based models. It uses the discrete-event simulation framework Desmo-J (http://desmoj.sourceforge.net) as its simulation engine. Famos implements event-driven time advance and focusses on supporting an explicit model of space for the environment, including the movement of agents. Famos was developed in the context of a PhD project. Many aspects of its implementation are therefore still in the prototype stage. ...
    Downloads: 0 This Week
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  • 3
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 0 This Week
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  • 4
    This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
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    Downloads: 9 This Week
    Last Update:
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  • 5
    A C++ 2D physics engine designed for networked multiplayer games. Uses the Chipmunk library for its physics simulation.
    Downloads: 0 This Week
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  • 6
    The X Beam ("the cross beam") is a cross platform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.
    Downloads: 0 This Week
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  • 7

    Vigo::3D

    (Moved to http://code.google.com/p/igb/)

    (Moved to http://code.google.com/p/igb/) Vigo::3D is a library for multi-agent simulation and visualization in 3D space.
    Downloads: 0 This Week
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