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This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
P2Play is a framework for developing Peer-2-Peer Massive Multi Player Games. It provides accounting, persistant storage and region based gameplay controlling.
HotBeans is a framework for Java bean modules that may be deployed, updated and rolled back in runtime, without interrupting ongoing transactions. Modules are packaged as simple jar files, containing deployment descriptor and application libraries.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
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Utility classes for sending files over JMS providers like ActiveMQ, use of XDoclet generated code and Hibernate in J2EE projects. In addition code to call EJB SessionBeans from C++. Programming Language: java Libraries: XDoclet, Hibernate
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
LightObjects is a very lightweight but powerful Inversion Of Control container. Supports both setter and constructor injection styles, XML and Java API configuration. Highly embeddable – less than 25K jar file and no external dependencies.
CardShark is a software package that includes a utility for creating and organizing playing cards and an interactive environment for playing games with those cards via the internet.
Coherent Nucleus is a Java classloader implementation which is used to build executable jar files which contain other jar files that need to be included in the application's classpath via the manifest file's Class-Path attribute.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
SWTLoader is an elegant hack to ease SWT program deployment. With SWTLoader you can produce self-contained, double-clickable jar files with the needed native files inside them. Users will just have to double click your file: no more scripts or installers
The Ursus project aims at creating a quick, scalable, and secure client/server framework written in Java. From daemons to multi-player games, developers will extend Ursus to create their own internet applications.