Showing 33 open source projects for "board game source code"

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  • 1
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
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  • 2
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
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  • 3
    Ligthweight Toolkit is a framework which uses LWJGL. It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
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  • 4

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
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  • 5
    Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
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  • 6
    VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
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  • 7
    Geeklog Experemential Code and Plugins is for testing the bounds of possiblity with the geeklog code base as well as experemential versions of modified plugins that may be avaliable elsewhere. One focus is the Addicti0n experemential fork of Geeklog.
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  • 8
    JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
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