With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Reach Your Audience with Rise Vision, the #1 Cloud Digital Signage Software Solution
Rise Vision is the #1 digital signage company, offering easy-to-use cloud digital signage software compatible with any player across multiple screens. Forget about static displays. Save time and boost sales with 500+ customizable content templates for your screens. If you ever need help, get free training and exceptionally fast support.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
Fight skyrocketing paid media costs by turning your customers into a primary vehicle for acquisition, awareness, and activation with Extole.
The platform's advanced capabilities ensure companies get the most out of their referral programs. Leverage custom events, profiles, and attributes to enable dynamic, audience-specific referral experiences. Use first-party data to tailor customer segment messaging, rewards, and engagement strategies. Use our flexible APIs to build management capabilities and consumer experiences–headlessly or hybrid. We have all the tools you need to build scalable, secure, and high-performing referral programs.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
OpenFrag is an OpenSource, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
Leadwerks Arena is an opensource first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
Networix is a OpenSource Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.