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Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
ValidationFx is object oriented and aspect oriented validation framework. Provides own weaver plugin for PostSharp compiler that produces optimized code on MSIL level.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
This research project seeks to use compiler techniques to perform an attribute-based data-flow analysis on (MOF/UML)models allowing for a syntax-driven validation of a model's static semantics as well as an abstract interpretation of i dynamic behavior.
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FracAda is the Ada 2005 implementation of the Fractal component model
[http://fractal.ow2.org/]
It is an experimental project using the GNAT (GPL) compiler
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
An implementation of protothreads (extremely lightweight threads) that includes a UNIX-like scheduler, requires the GCC C compiler but no operating system. NOTE: This project is no longer being maintained here; see http://code.google.com/p/protothread/
FUnit is the first generation xUnit testing tool to leverage the custom metadata capabilities of the Flex mxmlc compiler. The tag-based attribute model of FUnit makes it the most intuitive unit-testing framework ever created for the Flex platform.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
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hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
Java library that makes easier access to API of compiler. That let to us to create java code from the run-time generated source code and execute it at once.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
This is an ongoing attempt to produce a set of libraries for C compilers used to generate code for low-resource microcontrollers, initially Microchip PIC devices and Hi-Tech's PICC Lite compiler. The code is adaptable to other compilers and devices.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
VBF is a programming research project based on the .NET Framework. It contains a function programming library, as well as a research purpose .NET language compiler.
General purpose script provider for .NET and Mono applications. Multiple plugins allowing use of any .NET compatible language which exposes its parser / compiler.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
The FreeBASIC Standard Library provides a portable, open-source, standardized library of FreeBASIC routines. The Standard Library is separated from the compiler in order to keep the number of keywords at a minimum.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
The Free Pascal Programmer Library is a comprehensive collection of components for use with the free pascal compiler, making use fpc 2.2's new generics capabilities. Includes collections, iterators, XML parsers, and a GUI library.