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This project intends to provide a generic platform for developing any kind of modules (web or non-web). As main technology choice, the Spring Framework shall be used as core engine since it already supports several other frameworks.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
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MidiWriter is a framework for creating and composing music based on algorithms. The project includes already several examples using these technics. The output of MidiWriter is in the midi-format.
A set of C++ containers, data structures, & utilities:
Stack-based STL-like containers (StackVector, StackMap, etc.).
Serialization, Interpolated Value, CircularBuffer, Quadtree, IntegralUnit, LocatedException
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
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AjaxCore is an open source PHP framework that aims the ease development of rich AJAX applications, using Prototype’s JavaScript standard library as the core for making the AJAX requests, as it’s proven to be reliable on any browser.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
eval is a header-only library for writing C++ scripts. The main aim of the library is to provide means for calling compiled C++ functions/methods/constructors from within a script. An eval script can take arguments, as well as return arbitrary values.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
OgreCollada serves as a wrapper for the FCollada library (listed on sourceforge as ColladaMaya) for the Ogre3D engine. OgreCollada is intended to improve the content creation pipeline for game developers or people using a similar work flow.
Thank You for Visiting the AOL Open Mobile Platform Site. OMP 1.0 is now available for download! Open Mobile Platform is an open source mobile application development platform that supports Windows Mobile, Java, BREW, Symbian and Linux platforms. You can
Python PS3 support library, primarily designed to support game development under Linux. At its core, there is an optimised SPU alpha-blended blit for fast 2D rendering, and also offers full support for multiple game controllers and sound playback.
Playputer SDK is open source C/C++ framework whose purpose is to help development of virtual machine libraries for playing casual games.These libraries emulate classic home computers, video game consoles,and other hardware or software systems.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
The Official Address Normalizer parses a mailing address into a set of potentially matching US Postal Service standardized addresses. The library is intended for real-time usage and emphasizes speed over completeness.