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Nennius, an advanced, object-oriented application engine for building PHP applications. Provides MVC framework for building all aspects of a data entry application including searching and filtering, lookup columns and more.
A content generation engine written in Python used for generating content for HTML and textual output. Integrates with Apache to form a web framework that uses XML templates and can embed Python.
FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it.
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DynO++ is a C++ framework for creating highly reusable software modules. Objects are compiled as dynamic modules and are connected together with a signal/callback mechanism. The package also provides a script language for loading and connecting objects.
A PHP5 Model/View/Controller framework including components for easy and extensible form validation, module and action level role and user-based security, support for the Smarty template engine and a layer on top of PEAR::DB for passing named parameters.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
An enterprise application framework based on J2EE. Provides a web application framework, a tiny workflow engine, a dynamic report tool, a code generator, a base business framework,many web components and much more.
Redtail is a scripting engine library and script language. The Redtail library provides the ability to execute Scheme-like Redtail scripts from within an application, increasing flexibility.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Top Engine the Semantic Web Engine for the Enterprise. Top Engine is a Business Rule Engine that utilize OWL DL ontologies for vocabulary primitive to write rules on top of ontology. Top Engine support forward and backward chaining with truth maintenance
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
XML Extension Engine is a Java engine is a library that takes XML files and uses their elements, attributes, etc to construct plugins for your applications. It can be easily integrated with existing projects and is 100% Java. It is a sub-project of Gravi
Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.