Showing 256 open source projects for "gnu science"

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  • 1
    This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
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  • 2
    Framework for storing and editing Forestry-related XML data, with a specialised graphical interface for each object type. Plug-in API for adding functionality. Coded in Java, uses WebStart for distribution, swing GUI, ~100k lines of code.
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  • 3
    GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
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  • 4
    A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
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  • 5
    Co-operative Task Scheduler for PIC based software. Written using gpasm / mpasm macros.
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  • 6
    Group of packages, developed in J2ME, to allow the automated collection of evidences mapped in a Bayesian Network. The packages can work with Bayesian Networks (MSBNx tool) that represent a set of subjects (questions).
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  • 7
    Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
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  • 8
    Plansim is a C++ framework aimed to the development of efficient planner agents based on heuristic forward search, that use discrete event simulators as the model for the agent's environment.
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  • 9
    OpenL implements Java-like languages allowing to use code snippets placed in Excel, XML, or DB. OpenL is a foundation for OpenRules http://openrules.com. Maintained from http://openl.org
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  • 10
    osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
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  • 11
    myMAS is a framework for writing distributed, agent based Java applications.
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  • 12
    Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
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  • 13
    Object Oriented Standard of Measure Java Library for unit conversion, calculation, lookup, etc
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  • 14
    Lino is a suite of Python packages for IT professionals who offer business applications for small and medium-sized enterprises.
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  • 15
    Before year 2045, we want to create a "software development lab" that will allow to write "from scratch" the DNA of a creature, the "content" of it's first cell, and the components of the solution in which it will grow, to simulate it's life.
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  • 16
    Formigueto is a distributed, filter-stream and event based run-time environment
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  • 17

    Multicriterial multicast test platform

    A platform for testing multicriterial multicast algorithms

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  • 18
    JACOB stands for [J]ava [A]gent [C]ontainer [OB]jects. Its purpose is to provide a framerwork for developing Agent Applications (by plugins). Applicability in the domain of distributed computing, decentralized job scheduling and simple P2P frameworks.
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  • 19
    A .NET physics modeling and simulation library aiming at modularity, flexibility and extensibility. "Lamp" stands for "Lamp abstract managed physics"
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  • 20
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  • 21
    Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
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  • 22
    PeerVibes is a framework for creating applications based on peer-to-peer networks. This framework provides the necessary tools and architecture to build complex applications such as collaborative work support and distributed backup.
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  • 23
    AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
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  • 24
    To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
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  • 25
    This project proposes a concrete BPEL4People syntax that complies with the WS-BPEL specification and realises a system that can be coupled with a BPEL engine in order to integrate human tasks into business processes.
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