Showing 6 open source projects for "linux game"

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    PIKAPIKA

    PIKAPIKA

    A beautiful, easy-to-use and ad-free comic and game client

    A beautiful, easy-to-use and ad-free manga client that can run on Windows/MacOS/Linux/Android/IOS. There are restricted levels of content in this APP (such as explicit/bloody/violent/drug abuse), users under the age of 18 must use it accompanied by a guardian, and please abide by local laws and regulations. Your star and issue are a great encouragement to developers, you can download the latest source code/installation package from the source warehouse, and express support/suggestions....
    Downloads: 13 This Week
    Last Update:
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  • 2
    eRPC

    eRPC

    An efficient, extensible and easy-to-use RPC framework

    eRPC is an efficient, extensible and easy-to-use RPC framework. Suitable for RPC, Microservice, Peer-to-Peer, IM, Game and other fields. Use peer to provide the same API package for the server and client. Optimized high-performance transport layer. Use a Non-block socket and I/O multiplexing technology. Support setting the size of socket I/O buffer. Support setting the size of the reading message (if exceed disconnect it). Support controlling the connection file descriptor. Detailed log...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Open Match

    Open Match

    Flexible, extensible, and scalable video game matchmaking

    Open Match is a flexible match-making system built to scale with your game. Write code, not config, to determine how matches should be made. Built to scale up and down quickly. For games big and small. Measure quality and latency of matches. Easily run experiments to find the right balance. Open Match is an open source game matchmaking framework that simplifies building a scalable and extensible Matchmaker. It is designed to give the game developer full control over how to make matches while...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Nano JSON

    Nano JSON

    Lightweight, facility, high performance golang based game server

    Nano is an easy-to-use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network-related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes. In...
    Downloads: 0 This Week
    Last Update:
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  • 5
    einx

    einx

    A framework in golang for game server or app server

    A framework in Golang for game servers or app servers.
    Downloads: 1 This Week
    Last Update:
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  • 6
    Leaf

    Leaf

    A game server framework in Go (golang)

    Leaf, written in Go, is a open-source game server framework aiming to boost efficiency both in development and runtime. Simple APIs. Leaf tends to provide simple and plain interfaces which are always best for use. Self-healing. Leaf always tries to salvage the process from runtime errors instead of leaving it to crash. Multi-core support. Leaf utilize its modules and leaf/go to make use of CPU resouces at maximum while avoiding varieties of side effects may be caused. Each module runs inside...
    Downloads: 0 This Week
    Last Update:
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