Frameworks for Game Consoles

Browse free open source Frameworks and projects for Game Consoles below. Use the toggles on the left to filter open source Frameworks by OS, license, language, programming language, and project status.

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    DotNetWikiBot Framework

    DotNetWikiBot Framework

    Make robots for MediaWiki-powered sites!

    The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 2
    Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y
    Downloads: 8 This Week
    Last Update:
    See Project
  • 3
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    CrossBrowdy is a free and open-source JavaScript framework that allows to create multimedia apps, emulators, game engines and games that will be compatible with any device. Any software developed with CrossBrowdy should be able to be used in any JavaScript compatible web client (including browser plug-in, add-on, extension, app...) which supports "document.getElementById". This framework allows any developer to manage easier many different things, such as audio (with Flash fallback, audio pool, etc.), canvas (with DHTML, VML, Flash or Silverlight fallbacks), screen, mouse, keyboard, gamepads, sockets (including PHP proxy fallback), XHR / AJAX (with PHP proxy for cross-domain requests), device sensors (compass / magnetometer, gyroscope, accelerometer, light sensor, proximity sensor...) and many more.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 4
    Low-latency high speed hybrid framework-library for utilizing the IBM Cell processor SPE units (PS3, QS20) to carry out computational tasks. Provides some DSP tasks such as FFT and complex MAC. Thread-safe and easily extensible with new arithmetics tasks
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 5
    GUI Library for Nintendo DS Homebrew Application based on the devkitArm toolkit.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
    Downloads: 0 This Week
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  • 8
    A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
    Downloads: 0 This Week
    Last Update:
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  • 10
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    This project contains a framework for development games for PSP using OOP, this projetct is based on PSPSDK + OSLib.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    PSPKit is an open source framework designed help developers rapidly build applications for the Sony Playstation Portable (PSP).
    Downloads: 0 This Week
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    See Project
  • 13
    PSPRPG is a framework for creating RPGs for the PSP.
    Downloads: 0 This Week
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    See Project
  • 14
    Project E is a lightweight, multithreading 2D game engine with a fast and simple scripting language.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    SDLPS3 is a port of the SDL framework to the Sony sanctioned otherOS environment for the PS3. This allows developers to port and create SDL framework applications that run on the PS3 without the need to install linux on the console.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    Devslib is a library develop for Sony's Psp and based on Brunni's Oslib. She has the distinction of being a community project mounted by the developers of "Devsgen.com". For more information, please visit the official site.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18
    Methodcache is an easy to use but powerful Spring AOP cache on method level in Spring apps. To enable the caching for a service-method you only have to add the annotation @MethodCache and do some configurations. See example and cookbook!
    Downloads: 0 This Week
    Last Update:
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