24 projects for "sdl" with 2 filters applied:

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  • 1
    GraphQL Lighthouse

    GraphQL Lighthouse

    A framework for serving GraphQL from Laravel

    A framework for serving GraphQL from Laravel. Use the GraphQL Schema Definition Language to describe your data and add functionality through server-side directives. Build a GraphQL server on top of an existing Laravel application. Maximize code reuse and work with concepts you already know. Lighthouse leverages your existing models and creates optimized database queries out of the box. Define your schema without any boilerplate by using the GraphQL Schema Definition Language. In a GraphQL...
    Downloads: 3 This Week
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  • 2
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 3
    Graphcool Framework

    Graphcool Framework

    Graphcool is an open-source backend development framework

    Graphcool was an open-source framework for developing and deploying GraphQL-based backends. It acts as a “backend-as-a-service / framework” that lets you define your data model via GraphQL SDL (Schema Definition Language), and in turn generates a GraphQL CRUD API, supports nested mutations, filtering, pagination, and real-time subscriptions. Graphcool separates the business logic from stateful storage components, allowing the stateful parts (database, subscription engine) to scale independently and giving flexibility in how you compose your system. ...
    Downloads: 0 This Week
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  • 4
    SDLPP - C++ Wrapper for SDL
    SDLPP is a C++ wrapper for SDL (www.sdl.org) It attempts to provide classes for common entities in games programming, using the SDL library for its low level functionality.
    Downloads: 0 This Week
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  • 5
    A nested set of C++ wrappers and related code for the SDL library.
    Downloads: 0 This Week
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  • 6
    LibAndria is a library of classes, functions, and macros, primarily based on smart pointers, and organized into 'packages'. Since v3, all dependencies are internal, C++ standard, SDL, or optional.
    Downloads: 0 This Week
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  • 7
    This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
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    Downloads: 22 This Week
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  • 8
    SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
    Downloads: 0 This Week
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  • 9
    Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
    Downloads: 0 This Week
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  • 10
    SMILE
    Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
    Downloads: 0 This Week
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  • 11
    Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
    Downloads: 0 This Week
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  • 12
    Entropia Engine++ is a 2D Game Engine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more. I've moved the project to http://www.eepp.com.ar .
    Downloads: 0 This Week
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  • 13
    Elysion Frameworks
    Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
    Downloads: 0 This Week
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  • 14
    The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.
    Downloads: 0 This Week
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  • 15
    hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
    Downloads: 0 This Week
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  • 16
    The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
    Downloads: 0 This Week
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  • 17
    A collection of helper classes and tools to speed up your development of SDL/OpenGL projects.
    Downloads: 0 This Week
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  • 18
    wGui is a simple, platform independent dialog manager library using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
    Downloads: 2 This Week
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  • 19
    Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
    Downloads: 0 This Week
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  • 20
    PhantomSDL, is a game-development framework written in C++ and based in SDL.
    Downloads: 0 This Week
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  • 21
    libwt is a SDL based c++ toolkit that provides signal & slots and a layout manager. It utilizes, when possible, the SDL framework like SDL_Mixer, SDL_Image, SDL_ttf, SDL_gfx, SDL_net etc.
    Downloads: 0 This Week
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  • 22
    Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
    Downloads: 0 This Week
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  • 23
    NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
    Downloads: 2 This Week
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  • 24
    memo is an free software Framework for Gamedevelopment. It's based on SDL, SDL_image and SDL_mixer for the most of the importent stuff like input, music, sound, sprites and timer.
    Downloads: 0 This Week
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