16 projects for "opengl framework" with 2 filters applied:

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  • 1
    QtAV

    QtAV

    A multimedia framework based on Qt and FFmpeg

    QtAV is a cross-platform and high performance multimedia playback framework based on Qt and FFmpeg. Features: timeline preview, gpu decoding etc
    Downloads: 17 This Week
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  • 2
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 3
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
    Downloads: 4 This Week
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  • 4
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
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    Downloads: 1 This Week
    Last Update:
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  • 5
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 0 This Week
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  • 6
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
    Downloads: 0 This Week
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  • 7
    Ligthweight Toolkit is a framework which uses LWJGL. It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
    Downloads: 0 This Week
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  • 8
    The Virtual Commons (http://commons.asu.edu) is an open software initiative devoted to computational experiments on collective action and resource governance and funded by Arizona State University's Center for Behavior, Institutions, and the Environment (http://cbie.asu.edu). NOTE: we've moved our development to GitHub at https://github.com/virtualcommons - please look for the latest versions there.
    Downloads: 0 This Week
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  • 9
    glWidget is Window Manager and UI framework cross-plataform render under OpenGL library.
    Downloads: 0 This Week
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  • 10
    Entropia Engine++ is a 2D Game Engine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more. I've moved the project to http://www.eepp.com.ar .
    Downloads: 0 This Week
    Last Update:
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  • 11
    A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
    Downloads: 2 This Week
    Last Update:
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  • 12
    hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
    Downloads: 0 This Week
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  • 13
    Robosoccer simulation and test framework at ELTE-IK
    Downloads: 0 This Week
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  • 14
    KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
    Downloads: 0 This Week
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  • 15
    BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
    Downloads: 2 This Week
    Last Update:
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  • 16
    Soe stands for Simple OpenGL Engine. This projects aims at giving a simple framework when dealing with 3D.
    Downloads: 0 This Week
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